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| 1 | +using Celeste.Mod.Entities; |
| 2 | +using Microsoft.Xna.Framework; |
| 3 | +using Mono.Cecil.Cil; |
| 4 | +using Monocle; |
| 5 | +using MonoMod.Cil; |
| 6 | +using System; |
| 7 | + |
| 8 | +namespace Celeste.Mod.SpringCollab2020.Triggers { |
| 9 | + [CustomEntity("SpringCollab2020/MadelineSilhouetteTrigger")] |
| 10 | + class MadelineSilhouetteTrigger : Trigger { |
| 11 | + public static void Load() { |
| 12 | + On.Celeste.Player.Added += onPlayerAdded; |
| 13 | + IL.Celeste.Player.Render += patchPlayerRender; |
| 14 | + On.Celeste.Player.ResetSprite += onPlayerResetSprite; |
| 15 | + } |
| 16 | + |
| 17 | + public static void Unload() { |
| 18 | + On.Celeste.Player.Added -= onPlayerAdded; |
| 19 | + IL.Celeste.Player.Render -= patchPlayerRender; |
| 20 | + On.Celeste.Player.ResetSprite -= onPlayerResetSprite; |
| 21 | + } |
| 22 | + |
| 23 | + private static void onPlayerAdded(On.Celeste.Player.orig_Added orig, Player self, Scene scene) { |
| 24 | + if (SpringCollab2020Module.Instance.Session.MadelineIsSilhouette) { |
| 25 | + refreshPlayerSpriteMode(self, true); |
| 26 | + } |
| 27 | + |
| 28 | + orig(self, scene); |
| 29 | + } |
| 30 | + |
| 31 | + private static void patchPlayerRender(ILContext il) { |
| 32 | + ILCursor cursor = new ILCursor(il); |
| 33 | + |
| 34 | + // jump to the usage of the Red color |
| 35 | + if (cursor.TryGotoNext(instr => instr.MatchCall<Color>("get_Red"))) { |
| 36 | + Logger.Log("SpringCollab2020/MadelineSilhouetteTrigger", $"Patching silhouette hair color at {cursor.Index} in IL code for Player.Render()"); |
| 37 | + |
| 38 | + // when Madeline blinks red, make the hair blink red. |
| 39 | + cursor.Emit(OpCodes.Ldarg_0); |
| 40 | + cursor.EmitDelegate<Action<Player>>(player => player.Hair.Color = Color.Red); |
| 41 | + } |
| 42 | + |
| 43 | + // jump to the usage of the White color |
| 44 | + if (cursor.TryGotoNext(instr => instr.MatchCall<Color>("get_White"))) { |
| 45 | + Logger.Log("SpringCollab2020/MadelineSilhouetteTrigger", $"Patching silhouette color at {cursor.Index} in IL code for Player.Render()"); |
| 46 | + |
| 47 | + // instead of calling Color.White, call getMadelineColor just below. |
| 48 | + cursor.Emit(OpCodes.Ldarg_0); |
| 49 | + cursor.Next.Operand = typeof(MadelineSilhouetteTrigger).GetMethod("GetMadelineColor"); |
| 50 | + } |
| 51 | + } |
| 52 | + |
| 53 | + public static Color GetMadelineColor(Player player) { |
| 54 | + if (SpringCollab2020Module.Instance.Session.MadelineIsSilhouette) { |
| 55 | + return player.Hair.Color; |
| 56 | + } else { |
| 57 | + return Color.White; |
| 58 | + } |
| 59 | + } |
| 60 | + |
| 61 | + private static void refreshPlayerSpriteMode(Player player, bool enableSilhouette) { |
| 62 | + PlayerSpriteMode targetSpriteMode; |
| 63 | + if (enableSilhouette) { |
| 64 | + targetSpriteMode = PlayerSpriteMode.Playback; |
| 65 | + } else { |
| 66 | + targetSpriteMode = SaveData.Instance.Assists.PlayAsBadeline ? PlayerSpriteMode.MadelineAsBadeline : player.DefaultSpriteMode; |
| 67 | + } |
| 68 | + |
| 69 | + if (player.Active) { |
| 70 | + player.ResetSpriteNextFrame(targetSpriteMode); |
| 71 | + } else { |
| 72 | + player.ResetSprite(targetSpriteMode); |
| 73 | + } |
| 74 | + } |
| 75 | + |
| 76 | + private static void onPlayerResetSprite(On.Celeste.Player.orig_ResetSprite orig, Player self, PlayerSpriteMode mode) { |
| 77 | + // filter all calls to ResetSprite when MadelineIsSilhouette is enabled, only the ones with Playback will go through. |
| 78 | + // this prevents Madeline from turning back into normal when the Other Self variant is toggled. |
| 79 | + if (!SpringCollab2020Module.Instance.Session.MadelineIsSilhouette || mode == PlayerSpriteMode.Playback) { |
| 80 | + orig(self, mode); |
| 81 | + } |
| 82 | + } |
| 83 | + |
| 84 | + |
| 85 | + private bool enable; |
| 86 | + |
| 87 | + public MadelineSilhouetteTrigger(EntityData data, Vector2 offset) : base(data, offset) { |
| 88 | + enable = data.Bool("enable", true); |
| 89 | + } |
| 90 | + |
| 91 | + public override void OnEnter(Player player) { |
| 92 | + base.OnEnter(player); |
| 93 | + |
| 94 | + bool oldValue = SpringCollab2020Module.Instance.Session.MadelineIsSilhouette; |
| 95 | + SpringCollab2020Module.Instance.Session.MadelineIsSilhouette = enable; |
| 96 | + |
| 97 | + // if the value changed... |
| 98 | + if (oldValue != enable) { |
| 99 | + // switch modes right now. this uses the same way as turning the "Other Self" variant on. |
| 100 | + refreshPlayerSpriteMode(player, enable); |
| 101 | + } |
| 102 | + } |
| 103 | + } |
| 104 | +} |
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