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Added some kind of sprite + updated tooltip
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Ahorn/entities/underwaterSwitchController.jl

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@@ -16,6 +16,6 @@ function Ahorn.selection(entity::UnderwaterSwitchController)
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return Ahorn.Rectangle(x - 12, y - 12, 24, 24)
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end
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Ahorn.render(ctx::Ahorn.Cairo.CairoContext, entity::UnderwaterSwitchController, room::Maple.Room) = Ahorn.drawImage(ctx, Ahorn.Assets.northernLights, -12, -12)
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Ahorn.render(ctx::Ahorn.Cairo.CairoContext, entity::UnderwaterSwitchController, room::Maple.Room) = Ahorn.drawSprite(ctx, "ahorn/SpringCollab2020/underwater_switch", 0, 0)
2020

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end

Ahorn/lang/en_gb.lang

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@@ -92,4 +92,4 @@ placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.finishColor=The gat
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placements.entities.SpringCollab2020/FlagSwitchGate.tooltips.sprite=The texture for the gate block.
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# Underwater Switch Controller
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placements.entities.SpringCollab2020/UnderwaterSwitchController.tooltips.flag=When this session flag is set, the whole room will be covered with water.
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placements.entities.SpringCollab2020/UnderwaterSwitchController.tooltips.flag=The session flag the controller is listening to. Activating this flag will flood the room with water, deactivating it will remove that water.
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