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That retract timer has no purpose though
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Entities/GroupedTriggerSpikes.cs

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Original file line numberDiff line numberDiff line change
@@ -24,11 +24,9 @@ public static Entity LoadLeft(Level level, LevelData levelData, Vector2 offset,
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public static Entity LoadRight(Level level, LevelData levelData, Vector2 offset, EntityData entityData)
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=> new GroupedTriggerSpikes(entityData, offset, Directions.Right);
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private const float RetractTime = 6f;
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private const float DelayTime = 0.4f;
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public bool Triggered = false;
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public float RetractTimer;
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public float DelayTimer;
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public float Lerp;
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@@ -171,7 +169,6 @@ private void OnCollide(Player player) {
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Audio.Play("event:/game/03_resort/fluff_tendril_touch", Position + spikePositions[minIndex]);
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Triggered = true;
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DelayTimer = DelayTime;
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RetractTimer = RetractTime;
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} else if (Lerp >= 1f) {
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player.Die(outwards);
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}

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