Hi, I'm facing issues with lines and points after compression, so I have posted an issue in the library for which MeshOptimizerWrapper is a wrapper.
zeux/meshoptimizer#993
Here is the issue:
When compressing files that contain lines or points, their indices are mixed up.
Before compression:
After compression:
It seems this is independent of any setting. I think this library assumes that there are always three indices because a "mesh" consists of triangles. But Gltf also knows lines and points.
FullContent_331.zip