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Description
Describe the bug
The scp 079 recontaining event stalls the next round if the scp never got killed but the round restarts and so that event gets triggered making the entire facility be lockdown
To Reproduce
Steps to reproduce the behavior:
Disable the event example with this
public void OnRecontaining(RecontainingEventArgs ev) {
if (Player.Enumerable.Any(p => p.IsNPC && p.Role.Type == RoleTypeId.Scp079))
{
ev.IsAllowed = false;
Log.Info("1");
}
Log.Info("2");
}Then restart the round and it should be block
Expected behavior
Not blocked
Server logs
Not really needed it seems to be triggerable any case
EXILED Version ("latest" is not a version): v9.12.6
Results of pluginmanager show command in console:
Only this plugin
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Add any other context about the problem here.
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