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chore: release v0.0.4
Added clickable-object behaviour Improved switchable lights ESLint added Multiple improvements & bugfixes Reworked logging Documentation updated
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CHANGELOG.md

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Placeholder for the next version (add instead of version-number-headline below):
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## __WORK IN PROGRESS__
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-->
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## 0.0.4 (2021-02-09)
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* Added clickable-object behaviour
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* Improved switchable lights
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* ESLint added
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* Multiple improvements & bugfixes
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* Reworked logging
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* Documentation updated
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## 0.0.3 (2021-02-03)
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* Removed docs from NPM
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* Added loading-animation for model

admin/words.js

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"pl": "maksymalna moc świateł punktowych",
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"zh-cn": "点光源最大功率"
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},
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"light_max_power": {
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"en": "light max power",
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"de": "Licht max Leistung",
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"ru": "максимальная мощность света",
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"pt": "potência máxima de luz",
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"nl": "licht max. vermogen",
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"fr": "puissance maximale légère",
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"it": "potenza massima leggera",
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"es": "potencia máxima ligera",
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"pl": "światło maksymalna moc",
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"zh-cn": "最大光功率"
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},
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"light_monitored_state_max_value": {
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"en": "state max value",
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"de": "Zustand max Wert",
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"ru": "указать максимальное значение",
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"pt": "valor máximo do estado",
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"nl": "max. waarde aangeven",
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"fr": "état valeur max",
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"it": "indicare il valore massimo",
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"es": "estado valor máximo",
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"pl": "wartość maksymalna stanu",
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"zh-cn": "状态最大值"
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},
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"number_switchable_lights": {
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"en": "number of switchable lights",
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"de": "Anzahl der schaltbaren Lichter",
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"pl": "nazwa obiektu",
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"zh-cn": "对象名称"
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},
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"clickable_object_state": {
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"en": "changeable state",
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"de": "veränderbarer Zustand",
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"ru": "изменчивое состояние",
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"pt": "estado mutável",
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"nl": "veranderlijke staat",
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"fr": "état variable",
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"it": "stato mutevole",
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"es": "estado cambiante",
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"pl": "zmienny stan",
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"zh-cn": "可变状态"
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},
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"clickable_object_state_action": {
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"en": "action",
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"de": "Aktion",
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"ru": "действие",
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"pt": "açao",
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"nl": "actie",
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"fr": "action",
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"it": "azione",
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"es": "acción",
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"pl": "akcja",
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"zh-cn": "行动"
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},
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"enable": {
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"en": "enable",
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"de": "aktivieren",
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"ru": "включить",
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"pt": "habilitar",
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"nl": "inschakelen",
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"fr": "activer",
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"it": "abilitare",
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"es": "habilitar",
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"pl": "włączyć",
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"zh-cn": "使能"
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},
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"disable": {
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"en": "disable",
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"de": "deaktivieren",
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"ru": "отключить",
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"pt": "desabilitar",
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"nl": "uitschakelen",
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"fr": "désactiver",
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"it": "disattivare",
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"es": "inhabilitar",
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"pl": "wyłączyć",
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"zh-cn": "禁用"
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},
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"toggle": {
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"en": "toggle",
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"de": "Umschalten",
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"ru": "переключить",
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"pt": "alternancia",
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"nl": "schakelen",
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"fr": "basculer",
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"it": "toggle",
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"es": "palanca",
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"pl": "przełącznik",
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"zh-cn": "拨动"
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},
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"enable_shadows": {
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"en": "calculate shadows",
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"de": "Schatten berechnen",
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doc/release-documentation.adoc

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doc/usage/preparation.adoc

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Although not required, one of the key features of this widget is the ability to react to states maintained in ioBroker to update the model in real time.
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States (sometimes also refered to as _Datapoint_) can be used in conjunction within light-sources, as well as animations of the 3D model. Currently there are two types of states supported:
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* `boolean`: Toogles entities of the 3D model.
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** *Lights* are turned on or off.
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** *Animations* are played once.

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