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  1. Understand the Basics
  • Learn what shaders are: programs that run on the GPU.
  • Focus on Vertex and Fragment (Pixel) shaders first.
  • Tools: OpenGL, WebGL, or Unity (ShaderLab).
  1. Recommended Learning Path
    🧠 Concepts:
  • Graphics pipeline (vertex processing → rasterization → fragment shading)
  • GLSL (OpenGL Shader Language) basics
  • Coordinate systems & transformations
  • Lighting models (Phong, Blinn-Phong)

🔧 Practice:

  • Start with GLSL in WebGL (easier for testing in browser)
  • Use Shadertoy for quick experiments
  • Try simple effects: color manipulation, gradients, distortion
  1. Tools & Platforms
  • Shadertoy (for writing real-time GLSL shaders)
  • The Book of Shaders (interactive and beginner-friendly)
  • Un…

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Answer selected by ExploitEngineer
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