Environment
- Code source:
- Code version: df6ab3c
- Platform version: Unity 2020.3.23f1, Oculus Quest 2
- 3rd party dependencies:
Steps to reproduce
- Add CameraRigs.UnityXRPluginFramework
- Add to TrackedAlias
- call to trigger haptics from the default pulser or any of the profile pulsers.

Expected behavior
Haptic pulse is generated.
Current behavior
Most pulses are not generated. The generated ones are also weak.
Solution
Change duration from 0.005 to 0.02
