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Default haptic pulser duration is too short (Oculus Quest 2) #25

@fight4dream

Description

@fight4dream

Environment

  • Code source:
  • Code version: df6ab3c
  • Platform version: Unity 2020.3.23f1, Oculus Quest 2
  • 3rd party dependencies:

Steps to reproduce

  1. Add CameraRigs.UnityXRPluginFramework
  2. Add to TrackedAlias
  3. call to trigger haptics from the default pulser or any of the profile pulsers.
    image

Expected behavior

Haptic pulse is generated.

Current behavior

Most pulses are not generated. The generated ones are also weak.

Solution

Change duration from 0.005 to 0.02
image

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