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RE: Rigidbody Tracked Interactables lag way behind Axis Movement #45

@HugoCortell

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@HugoCortell

THIS IS A RE-OPENING OF A PREVIOUS ISSUE. ExtendRealityLtd/VRTK#1992

It is also a continuation of the issue post below, I decided to remake it because the current issue became a completeley separate thing from the original one.
ExtendRealityLtd/Tilia.Trackers.PseudoBody.Unity#45

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Environment

Steps to reproduce

Same as ExtendRealityLtd/VRTK#1992

Expected behavior

There is no perceptible lag with objects or stuttering with camera rendering.

Current behavior

Same as ExtendRealityLtd/VRTK#1992

But ExtendRealityLtd/VRTK#1992 includes a fix, why not just use that?

While it is true that I was able to reproduce this fix, there is a lack of fine detail as to what steps to take and I would like to know with greater certainty which processors I am supposed to disable and which I am not.

Experimenting on my own might just lead to breaking the entire player prefab.
To quote a previous response:

The only issue is that I don't know what to do with this information. I don't know how VRTK works and as such, I find it unsafe to attempt to implement a solution without verifying things with you first. [...] The other thing I would like to know is what is the due process for this, do I disable the original moment processor once reassigned? What about the observer? What about processors that are linked to each other? What do I disable/remove and what do I leave be? I dont have any way of knowing.

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