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Jitter when moving the player alias or any other object (Oculus Quest 2) #53

@BenjaminKeating1986

Description

@BenjaminKeating1986

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Environment

  • Code source: na
  • Code version: na
  • Platform version: Unity 2019.4.19f
  • 3rd party dependencies: Oculus SDK 23.1

Steps to reproduce

1: create new unity project
2: import the following packages
"io.extendreality.tilia.camerarigs.trackedalias.unity": "1.5.7",
"io.extendreality.tilia.input.unityinputmanager": "1.3.16",
"io.extendreality.tilia.locomotors.axismove.unity": "1.2.12",
"io.extendreality.tilia.sdk.oculusintegration.unity": "1.3.6",

3: create a new scene and bring in the CameraRigs.TrackedAlias
4: Bring in the CameraRigs.OculusIntegration
5: link the CameraRigs.OculusIntegration to the CameraRigs.TrackedAlias
6: bring in Input.UnityInputManager.Oculus.TouchRightController & Input.UnityInputManager.Oculus.TouchLeftController
7: follow this guide to setup the movement
https://github.com/ExtendRealityLtd/Tilia.Locomotors.AxisMove.Unity/tree/master/Documentation/HowToGuides/AddingSlideMovement

In the scene just create a cube for a floor and another cube but set 5 units back in the z direction.

Then build direct to the quest 2.

Thats it for me i have my axis configured to use the left controller.

Additional settings
build output set to android and render mode set to multiview.

Expected behavior

object moves smoothly from axis input

Current behavior

object jitters when moving

I set this up to have the guide says but i also tried this to just move a cube around the scene using my right controller as an input and the cube was jittering, its not an extreme jitter but its not smooth thats for sure.

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