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Hi,
I implemented a two-pass ray casting in OpenGL, and I wanted to port my implementation into Equalizer. However, I have difficulty in rendering the backface. I can generate the front face cube, but back face gives me a black screen with messages. The approach I'm using is based on the tutorial here.
I use the eqHello example provided by Equalizer. Am I missing something or could you please tell me where I'm doing it wrong?
I also provided my code implementation here.
Thanks and looking forward to hear from you.
Regards,
Zhassulan
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