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tooltips.lua
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2311 lines (2272 loc) · 100 KB
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-- ****************************************************************************
-- ** File : lua/modules/ui/help/lua
-- ** Author(s): Ted Snook
-- **
-- ** Summary : Strings and images for the tooltips System
-- **
-- ** Copyright © 2006 Gas Powered Games, Inc. All rights reserved.
-- ****************************************************************************
Tooltips = {
-- *******************
-- ** Orders Strings
-- *******************
move = {
title = "<LOC tooltipui0000>Move",
description = "",
keyID = "move",
},
attack = {
title = "<LOC tooltipui0002>Attack",
description = "<LOC tooltipui0003>Left click for attack order. Right click to toggle target priorities for sniping.",
keyID = "attack",
},
attack_move = {
title = "<LOC tooltipui0010>Attack Move",
description = "<LOC tooltipui0011>Move units toward target while engaging all enemies they encounter. Engineers will reclaim everything along the way instead. Factories can't use this button but you can use the shortcut instead : Alt + RMB",
keyID = "attackmove",
},
patrol = {
title = "<LOC tooltipui0004>Patrol",
description = "",
keyID = "patrol",
},
stop = {
title = "<LOC tooltipui0006>Stop",
description = "",
keyID = "stop",
},
assist = {
title = "<LOC tooltipui0008>Assist",
description = "",
keyID = "guard",
},
mode_hold = {
title = "<LOC tooltipui0299>Hold Fire",
description = "<LOC tooltipui0300>Units will not engage enemies",
keyID = "mode",
},
mode_return_fire = {
title = "<LOC tooltipui0303>Return Fire",
description = "<LOC tooltipui0304>Units will move and engage normally",
keyID = "mode",
},
mode_mixed = {
title = "<LOC tooltipui0305>Mixed Modes",
description = "<LOC tooltipui0306>You have selected units that have multiple fire states",
keyID = "mode",
},
mode_hold_fire = {
title = "<LOC tooltipui0299>Hold Fire",
description = "<LOC tooltipui0300>Units will not engage enemies",
keyID = "mode",
},
mode_hold_ground = {
title = "<LOC tooltipui0421>Ground Fire",
description = "<LOC tooltipui0422>Units will attack targeted positions rather than attack-move",
keyID = "mode",
},
mode_aggressive = {
title = "<LOC tooltipui0504>Aggressive",
description = "<LOC tooltipui0505>Units will actively return fire and pursue enemies",
keyID = "mode",
},
build_tactical = {
title = "<LOC tooltipui0012>Build Missile",
description = "<LOC tooltipui0013>Right-click to toggle Auto-Build",
},
build_tactical_auto = {
title = "<LOC tooltipui0335>Build Missile (Auto)",
description = "<LOC tooltipui0336>Auto-Build Enabled",
},
build_nuke = {
title = "<LOC tooltipui0014>Build Strategic Missile",
description = "<LOC tooltipui0015>Right-click to toggle Auto-Build",
},
build_nuke_auto = {
title = "<LOC tooltipui0337>Build Strategic Missile (Auto)",
description = "<LOC tooltipui0338>Auto-Build Enabled",
},
overcharge = {
title = "<LOC tooltipui0016>Overcharge",
description = "<LOC tooltipui0017>Needs 7500 energy in storage to activate. Right click to toggle auto-fire",
keyID = "overcharge",
},
transport = {
title = "<LOC tooltipui0018>Transport",
description = "<LOC tooltipui0019>Left click for transport order. Right click to load into transports.",
keyID = "transport",
},
fire_nuke = {
title = "<LOC tooltipui0020>Launch Strategic Missile",
description = "",
keyID = "nuke",
},
fire_billy = {
title = "<LOC tooltipui0664>Launch Advanced Tactical Missile",
description = "",
keyID = "nuke",
},
build_billy = {
title = "<LOC tooltipui0665>Build Advanced Tactical Missile",
description = "<LOC tooltipui0013>",
},
build_billy_auto = {
title = "<LOC tooltipui0665>Build Advanced Tactical Missile",
description = "<LOC tooltipui0013>",
},
fire_tactical = {
title = "<LOC tooltipui0022>Launch Missile",
description = "",
keyID = "launch_tactical",
},
teleport = {
title = "<LOC tooltipui0024>Teleport",
description = "",
keyID = "teleport",
},
ferry = {
title = "<LOC tooltipui0026>Ferry",
description = "",
keyID = "ferry",
},
sacrifice = {
title = "<LOC tooltipui0028>Sacrifice",
description = "",
},
dive = {
title = "<LOC tooltipui0030>Surface/Dive Toggle",
description = "<LOC tooltipui0423>Right-click to toggle auto-surface",
keyID = "dive",
},
dive_auto = {
title = "<LOC tooltipui0030>Surface/Dive Toggle",
description = "<LOC tooltipui0424>Auto-surface enabled",
keyID = "dive",
},
dock = {
title = "<LOC tooltipui0425>Dock",
description = "<LOC tooltipui0477>Recall aircraft to nearest air staging facility for refueling and repairs. Right-click to only recall aircraft below 90% health.",
keyID = "dock",
},
deploy = {
title = "<LOC tooltipui0478>Deploy",
description = "",
},
reclaim = {
title = "<LOC tooltipui0032>Reclaim",
description = "",
keyID = "reclaim",
},
capture = {
title = "<LOC tooltipui0034>Capture",
description = "",
keyID = "capture",
},
repair = {
title = "<LOC tooltipui0036>Repair",
description = "",
keyID = "repair",
},
pause = {
title = "<LOC tooltipui0038>Pause Construction",
description = "<LOC tooltipui0506>Pause/unpause current construction order",
keyID = "pause_unit",
},
toggle_amphibious = {
title = "<LOC tooltipui0697>Amphibious Mode Toggle",
description = "",
},
toggle_omni = {
title = "<LOC tooltipui0479>Omni Toggle",
description = "<LOC tooltipui0480>Turn the selected units omni on/off",
},
toggle_shield = {
title = "<LOC tooltipui0040>Shield Toggle",
description = "<LOC tooltipui0481>Turn the selected units shields on/off",
},
toggle_shield_dome = {
title = "<LOC tooltipui0482>Shield Dome Toggle",
description = "<LOC tooltipui0483>Turn the selected units shield dome on/off",
},
toggle_shield_personal = {
title = "<LOC tooltipui0484>Personal Shield Toggle",
description = "<LOC tooltipui0485>Turn the selected units personal shields on/off",
},
toggle_sniper = {
title = "<LOC tooltipui0647>Sniper Toggle",
description = "<LOC tooltipui0648>Toggle sniper mode. Range, accuracy and damage are enhanced, but rate of fire is decreased when enabled",
},
toggle_weapon = {
title = "<LOC tooltipui0361>Weapon Toggle",
description = "<LOC tooltipui0362>Toggle between air and ground weaponry",
},
toggle_jamming = {
title = "<LOC tooltipui0044>Radar Jamming Toggle",
description = "<LOC tooltipui0486>Turn the selected units radar jamming on/off",
},
toggle_intel = {
title = "<LOC tooltipui0046>Intelligence Toggle",
description = "<LOC tooltipui0487>Turn the selected units radar, sonar or Omni on/off",
},
toggle_radar = {
title = "<LOC tooltipui0488>Radar Toggle",
description = "<LOC tooltipui0489>Turn the selection units radar on/off",
},
toggle_sonar = {
title = "<LOC tooltipui0490>Sonar Toggle",
description = "<LOC tooltipui0491>Turn the selection units sonar on/off",
},
toggle_production = {
title = "<LOC tooltipui0048>Production Toggle",
description = "<LOC tooltipui0492>Turn the selected units production capabilities on/off",
},
toggle_area_assist = {
title = "<LOC tooltipui0503>Area-Assist Toggle",
description = "<LOC tooltipui0564>Turn the engineering area assist capabilities on/off",
},
toggle_scrying = {
title = "<LOC tooltipui0494>Scrying Toggle",
description = "<LOC tooltipui0495>Turn the selected units scrying capabilities on/off",
},
scry_target = {
title = "<LOC tooltipui0496>Scry",
description = "<LOC tooltipui0497>View an area of the map",
},
vision_toggle = {
title = "<LOC tooltipui0498>Vision Toggle",
description = "",
},
toggle_stealth_field = {
title = "<LOC tooltipui0499>Stealth Field Toggle",
description = "<LOC tooltipui0500>Turn the selected units stealth field on/off",
},
toggle_stealth_personal = {
title = "<LOC tooltipui0501>Personal Stealth Toggle",
description = "<LOC tooltipui0502>Turn the selected units personal stealth field on/off",
},
toggle_cloak = {
title = "<LOC tooltipui0339>Personal Cloak",
description = "<LOC tooltipui0342>Turn the selected units cloaking on/off",
},
toggle_generic = {
title = "<LOC tooltipui0053>Pause Toggle",
description = "",
},
toggle_special = {
title = "<LOC tooltipui0054>Fire Black Sun",
description = "<LOC tooltipui0343>End the Infinite War",
},
first_helptip = {
title = "<LOC tooltipui0307>Help Tips",
description = "<LOC tooltipui0344>Click on the question mark icon to view detailed suggestions on how to play Supreme Commander: Forged Alliance",
},
external_factory = {
title = "<LOC tooltipui0750>Mobile Factory",
description = "<LOC tooltipui0751>Select attached factory",
},
external_factory_unit = {
title = "<LOC tooltipui0750>Mobile Factory",
description = "<LOC tooltipui0752>Select base unit",
},
auto_deploy = {
title = "<LOC tooltipui0478>Deploy",
description = "<LOC tooltipui0753>Right click to automatically deploy constructed units",
},
drone = {
title = "<LOC tooltipui0411>Select Drone",
description = "<LOC tooltipui0412>Right click to toggle auto-assist",
},
drone_station = {
title = "<LOC tooltipui0655>Select Station",
description = "<LOC tooltipui0656>Right click to toggle auto-assist",
},
drone_ACU = {
title = "<LOC tooltipui0657>Select ACU",
description = "<LOC tooltipui0658>Right click to toggle auto-assist",
},
drone_SACU = {
title = "<LOC tooltipui0659>Select SACU",
description = "<LOC tooltipui0660>Right click to toggle auto-assist",
},
avatar_Avatar_ACU = {
title = "<LOC tooltipui0347>ACU",
description = "<LOC tooltipui0348>Left-click to select your ACU. Right-click to select and zoom to your ACU.",
},
avatar_Engineer_t1 = {
title = "<LOC tooltipui0349>Tech 1 Engineers",
description = "<LOC tooltipui0350>Right-click to cycle through idle T1 Engineers",
},
avatar_Engineer_t2 = {
title = "<LOC tooltipui0351>Tech 2 Engineers",
description = "<LOC tooltipui0352>Right-click to cycle through idle T2 Engineers",
},
avatar_Engineer_t3 = {
title = "<LOC tooltipui0353>Tech 3 Engineers",
description = "<LOC tooltipui0354>Right-click to cycle through idle T3 Engineers",
},
avatar_Engineer_t4 = {
title = "<LOC tooltipui0413>Sub Commanders",
description = "<LOC tooltipui0414>Right-click to cycle through idle Sub Commanders",
},
avatar_toggle = {
title = "<LOC tooltipui0363>Toggle Avatars",
description = "<LOC tooltipui0364>Click here to toggle avatars on or off",
},
avatar_group = {
title = "<LOC tooltipui0365>Group [-- ]",
description = "<LOC tooltipui0366>Click or press %s to select this group",
},
marker_move = {
title = "<LOC key_desc_0065>",
description = "",
},
marker_rename = {
title = "<LOC _Rename>Rename",
description = "",
},
marker_delete = {
title = "<LOC _Delete>Delete",
description = "",
},
xsl0101_toggle = {
title = "<LOC xsl0101_toggle>Toggle Selection Priority",
description = "<LOC xsl0101_toggle_description>Toggles selection priority",
},
-- **********************
-- ** Chat Strings
-- **********************
chat_config = {
title = "<LOC tooltipui0385>Configure Chat",
description = "<LOC tooltipui0386>Click here to configure various chat options.",
},
chat_pin = {
title = "<LOC tooltipui0387>AutoHide (Enabled)",
description = "<LOC tooltipui0388>Click here to disable automatic hiding of this window.",
},
chat_pinned = {
title = "<LOC tooltipui0389>AutoHide (Disabled)",
description = "<LOC tooltipui0390>Click here to enable automatic hiding of this window.",
},
chat_close = {
title = "<LOC tooltipui0391>Close",
description = "<LOC tooltipui0392>Click here to close this window.",
},
chat_camera = {
title = "<LOC tooltipui0393>Camera Link Toggle",
description = "<LOC tooltipui0394>Adds a camera link to the end of your messages",
},
chat_private = {
title = "<LOC tooltipui0395>Private Message",
description = "<LOC tooltipui0396>Click here to choose a private message recipient.",
},
chat_allies = {
title = "<LOC tooltipui0397>Allied Chat",
description = "<LOC tooltipui0398>Click here to send your message to all of your allies.",
},
chat_all = {
title = "<LOC tooltipui0399>All Chat",
description = "<LOC tooltipui0400>Click here to send your message to all players.",
},
chat_filter = {
title = "<LOC tooltipui0401>Chat Filters",
description = "<LOC tooltipui0402>Show or hide messages from players",
},
chat_color = {
title = "<LOC tooltipui0403>Chat Color",
description = "<LOC tooltipui0404>Change the font color for various messages",
},
chat_fontsize = {
title = "<LOC tooltipui0405>Font Size",
description = "<LOC tooltipui0406>Set the font size of your messages",
},
chat_fadetime = {
title = "<LOC tooltipui0407>Fade Time",
description = "<LOC tooltipui0408>Set the fade time of the chat window",
},
chat_alpha = {
title = "<LOC tooltipui0409>Window Alpha",
description = "<LOC tooltipui0410>Set the alpha of the chat window",
},
chat_reset = {
title = "<LOC tooltipui0540>Reset Chat Window",
description = "<LOC tooltipui0541>Resets the position and layout of the chat window",
},
chat_feed_background = {
title = 'Chat Feed Background',
description = "Adds a black bar behind chat lines when the chat window is closed",
},
chat_feed_persist = {
title = "Persist Chat Feed Timeout",
description = "Allows chat to timeout normally in the chat feed after closing the chat window",
},
chat_send_type = {
title = "<LOC chat_send_type_title>Default recipient: allies",
description = "<LOC chat_send_type_description>When enabled, enter sends messages to allies and holding shift + enter sends to all. When not enabled, the behavior is reversed.",
},
minimap_reset = {
title = "<LOC tooltipui0649>Reset Minimap Window",
description = "<LOC tooltipui0650>Resets the position and layout of the minimap window",
},
minimap_pin = {
title = "<LOC tooltipui0800>Pin Minimap Window",
description = "<LOC tooltipui0801>Locks the position and layout of the minimap window",
},
toggle_cartographic = {
title = "<LOC tooltipui0415>Cartographic Mode",
description = "<LOC tooltipui0416>Display the terrain using a topographic visualization",
},
toggle_resource_icons = {
title = "<LOC tooltipui0417>View Resources",
description = "<LOC tooltipui0418>Toggle the display of resource locations",
},
toggle_mini_expanded_options = {
title = "<LOC tooltipui0419>Toggle Option Buttons",
description = "<LOC tooltipui0420>Toggles option and MFD buttons on or off.",
},
drone_rebuild = {
title = "<LOC tooltipui0690>Drone Auto-Rebuild",
description = "<LOC tooltipui0691>Toggle if this drone rebuilds upon death",
},
-- **********************
-- ** AI Strings
-- **********************
aitype_easy = {
title = "<LOC lobui_0347>AI: Easy",
description = "<LOC lobui_0348>An AI for beginners",
},
aitype_medium = {
title = "<LOC lobui_0349>AI: Normal",
description = "<LOC lobui_0350>An average AI",
},
aitype_supreme = { -- needed?
title = "<LOC lobui_0351>AI: Supreme",
description = "<LOC lobui_0352>A very difficult AI",
},
aitype_unleashed = { -- needed?
title = "<LOC lobui_0353>AI: Unleashed",
description = "<LOC lobui_0354>The most difficult AI that follows its own rules",
},
aitype_adaptive = {
title = "<LOC lobui_0368>AI: Adaptive",
description = "<LOC lobui_0369>A very difficult AI that shifts between offense and defense as the game progresses",
},
aitype_rush = {
title = "<LOC lobui_0360>AI: Rush",
description = "<LOC lobui_0361>A very difficult aggressive AI that balances land, air and naval forces",
},
aitype_rushair = {
title = "<LOC lobui_0364>AI: Air Rush",
description = "<LOC lobui_0365>A very difficult aggressive AI that prefers air forces",
},
aitype_rushland = {
title = "<LOC lobui_0362>AI: Land Rush",
description = "<LOC lobui_0363>A very difficult aggressive AI that prefers land forces",
},
aitype_rushnaval = {
title = "<LOC lobui_0377>AI: Naval Rush",
description = "<LOC lobui_0378>A very difficult aggressive AI that prefers naval forces",
},
aitype_turtle = {
title = "<LOC lobui_0372>AI: Turtle",
description = "<LOC lobui_0373>A very difficult AI that favors defense and careful expansion",
},
aitype_tech = {
title = "<LOC lobui_0370>AI: Tech",
description = "<LOC lobui_0371>A very difficult AI that aggressively persues high tier units",
},
aitype_adaptivecheat = {
title = "<LOC lobui_0379>AIx: Adaptive",
description = "<LOC lobui_0387>An extremely difficult cheating AI that shifts between offense and defense as the game progresses",
},
aitype_rushcheat = {
title = "<LOC lobui_0380>AIx: Rush",
description = "<LOC lobui_0388>An extremely difficult cheating AI that balances land, air and naval forces",
},
aitype_rushaircheat = {
title = "<LOC lobui_0381>AIx: Air Rush",
description = "<LOC lobui_0389>An extremely difficult cheating AI that prefers air forces",
},
aitype_rushlandcheat = {
title = "<LOC lobui_0382>AIx: Land Rush",
description = "<LOC lobui_0390>An extremely difficult cheating AI that prefers land forces",
},
aitype_rushnavalcheat = {
title = "<LOC lobui_0383>AIx: Naval Rush",
description = "<LOC lobui_0386>An extremely difficult cheating AI that prefers naval forces",
},
aitype_turtlecheat = {
title = "<LOC lobui_0384>AIx: Turtle",
description = "<LOC lobui_0391>An extremely difficult cheating AI that favors defense and careful expansion",
},
aitype_techcheat = {
title = "<LOC lobui_0385>AIx: Tech",
description = "<LOC lobui_0392>An extremely difficult cheating AI that aggressively persues high tier units",
},
aitype_random = {
title = "<LOC lobui_0374>AI: Random",
description = "<LOC lobui_0375>Randomly chooses an AI type",
},
aitype_randomcheat = {
title = "<LOC lobui_0393>AIx: Random",
description = "<LOC lobui_0394>Randomly chooses one of the cheating AI types",
},
-- **********************
-- ** Economy Strings
-- **********************
mass_rate = {
title = "<LOC tooltipui0099>Economic Mass Rate",
description = "<LOC tooltipui0100>Toggle between income-per-second and efficiency rating values",
},
energy_rate = {
title = "<LOC tooltipui0542>Economic Energy Rate",
description = "<LOC tooltipui0543>Toggle between income per second and efficiency rating values",
},
mass_storage = {
title = "<LOC tooltipui0101>Mass Storage",
description = "<LOC tooltipui0102>Current and maximum Mass storage values",
},
energy_storage = {
title = "<LOC tooltipui0544>Energy Storage",
description = "<LOC tooltipui0545>Current and maximum Energy storage values",
},
mass_income_display = {
title = "<LOC tooltipui0103>Mass Income/Expense",
description = "<LOC tooltipui0104>Mass being generated and spent per second",
},
energy_income_display = {
title = "<LOC tooltipui0546>Energy Income and Expense",
description = "<LOC tooltipui0547>Energy being generated and spent per second",
},
mass_reclaim_display = {
title = "<LOC tooltipui0700>Mass Reclaimed",
description = "<LOC tooltipui0701>Mass income due to reclaim, and total mass reclaimed so far",
},
energy_reclaim_display = {
title = "<LOC tooltipui0702>Energy Reclaimed",
description = "<LOC tooltipui0703>Energy income due to reclaim, and total energy reclaimed so far",
},
overall = {
title = "<LOC tooltipui0129>Build Efficiency",
description = "<LOC tooltipui0130>Your overall Economic Efficiency",
},
-- **********************
-- ** Mass Fabs panel Strings
-- **********************
mf_mass_income_display = {
title = "<LOC tooltipui1000>Mass Income",
description = "<LOC tooltipui1001>Mass being generated with mass fabricators per second",
},
mf_energy_expense_display = {
title = "<LOC tooltipui1002>Energy Expense",
description = "<LOC tooltipui1003>Energy being spent with mass fabricators per second",
},
mf_active_amount = {
title = "<LOC tooltipui1004>Active mass fabricators",
description = "<LOC tooltipui1005>Amount of active mass fabricators",
},
mf_inactive_amount = {
title = "<LOC tooltipui1006>Inactive mass fabricators",
description = "<LOC tooltipui1007>Amount of inactive mass fabricators",
},
mf_energy_required = {
title = "<LOC tooltipui1008>Energy Required",
description = "<LOC tooltipui1009>Amount of required energy for mass fabricators to work",
},
-- **********************
-- ** Options Strings
-- **********************
options_invert_middle_mouse_button = {
title = "<LOC INVERT_MOUSE_PAN>Invert pan direction with middle mouse button",
description = "<LOC INVERT_MOUSE_PAN_DESC>When enabled, dragging with the middle mouse button moves the camera in the opposite direction.",
},
options_commands_ignore_mode = {
title = "<LOC OPTIONS_0319>Ignore Mode",
description = "<LOC OPTIONS_0320>When enabled, ignores any other command but move commands when you hold {i properkeyname_0123}. This can help to guarantee that you issue a move command, instead of (accidentally) starting a reclaim or attack command.\r\n\r\nThis is disabled when holding {i properkeyname_0009}.",
},
options_selection_threshold_regular = {
title = "<LOC OPTIONS_0312>Default Selection Threshold",
description = "<LOC OPTIONS_0316>The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This can help you select individual units or props, especially on displays with higher resolutions.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.",
},
options_selection_threshold_reclaim = {
title = "<LOC OPTIONS_0313>Reclaim Mode Selection Threshold",
description = "<LOC OPTIONS_0317>The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This threshold is specifically used when you are in reclaim mode. It makes it easier to hit all of your clicks, reducing the amount of fake reclaim orders.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.",
},
options_selection_threshold_replay = {
title = "<LOC OPTIONS_0314>Replay Selection Threshold",
description = "<LOC OPTIONS_0318>The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This threshold is specifically used when watching a replay, it makes it easier to hover over units.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.",
},
options_reclaim_batching_distance_treshold = {
title = "<LOC OPTIONS_RECLAIM_BATCHING_DISTANCE>Reclaim Batching Distance Threshold",
description = "<LOC OPTIONS_RECLAIM_BATCHING_DISTANCE_DESCRIPTION>Adjusts the distance threshold for batching reclaim commands. Higher values group more props together.",
},
options_painting = {
title = "<LOC options_painting_title>Painting",
description = "<LOC options_painting_description>When enabled, you can send and receive brush strokes to or from other players.\r\nYou can create a brush stroke using the right mouse button. Painting is disabled when you have a unit selection or when you hold shift. You can delete a brush stroke by holding ALT while drawing. You can mute a player by holding CTRL and ALT while drawing.",
},
options_painting_duration = {
title = "<LOC options_painting_duration_title>Duration of paintings",
description = "<LOC options_painting_duration_description>The higher the value, the longer it takes for a painting to decay and be removed.",
},
options_painting_duration_observing = {
title = "<LOC options_painting_duration_observing_title>Duration of paintings when observing",
description = "<LOC options_painting_duration_observing_description>Sets the duration (in seconds) that painting visualizations remain visible while observing.",
},
options_wheel_sensitivity = {
title = "<LOC OPTIONS_0001>Zoom Wheel Sensitivity",
description = "<LOC OPTIONS_0035>Sets the Zoom Speed when using the Mouse Wheel",
},
options_quick_exit = {
title = "<LOC OPTIONS_0125>Quick Exit",
description = "<LOC OPTIONS_0126>When close box or alt-f4 are pressed, no confirmation dialog is shown",
},
options_help_prompts = {
title = "<LOC OPTIONS_0002>Help Prompts",
description = "<LOC OPTIONS_0036>Toggles display of In-game Help and Tutorial Prompts",
},
options_mainmenu_bgmovie = {
title = "<LOC OPTIONS_0208>Main Menu Background Movie",
description = "<LOC OPTIONS_0209>Toggles the movie playing in the background of the main menu",
},
options_reset_help_prompts = {
title = "<LOC OPTIONS_0080>Reset Help Prompts",
description = "<LOC OPTIONS_0081>Sets all In-game Help Prompts as unread",
},
options_stratview = {
title = "<LOC OPTIONS_0113>Strategic View",
description = "<LOC OPTIONS_0114>Sets whether or not the mini-map is automatically on or off",
},
options_strat_icons_always_on = {
title = "<LOC OPTIONS_0115>Always Render Strategic Icons",
description = "<LOC OPTIONS_0116>Strategic icons are always shown, regardless of zoom distance",
},
options_strat_icon_scale = {
title = "<LOC OPTIONS_STRATEGIC_ICON_SCALE_TITLE>Scale strategic icons",
description = "<LOC OPTIONS_STRATEGIC_ICON_SCALE_DESCRIPTION>Increase the size of strategic icons. Also scales the pause and stun icons. Can be useful on monitors with a high pixel density. \r\n\r\n100%: the default scale.\r\n150%: may distort the strategic icons slightly.\r\n200%: does not distort the strategic icons, but the strategic icons can be quite large even on a minotor with a high pixel density. ",
},
options_camera_shake_intensity = {
title = "<LOC OPTIONS_CAMERA_SHAKE_TITLE>Adjust shake intensity of camera",
description = "<LOC OPTIONS_CAMERA_SHAKE_DESCRIPTION>Adjusts the shake intensity: 0% is no shaking at all and 100% is the default shake behavior. \r\nLarge explosions and units can shake the camera to improve immersion, but practically it can be annoying.",
},
options_uvd_format = {
title = "<LOC OPTIONS_0107>Construction Tooltip Information",
description = "<LOC OPTIONS_0118>Shows full, partial or no description when the unit icon is moused over",
},
options_assist_to_upgrade = {
title = "<LOC ASSIST_TO_UPGRADE_TITLE>Assist to Upgrade",
description = "<LOC ASSIST_TO_UPGRADE_DESCRIPTION>When enabled, mass extractors automatically queue and pause their upgrade when you issue an assist order.",
},
options_alt_to_force_attack_move = {
title = "<LOC ALT_TO_FORCE_ATTACK_MOVE_TITLE>Hold alt to force attack move",
description = "<LOC ALT_TO_FORCE_ATTACK_MOVE_DESCRIPTION>When enabled holding alt will always turn orders into an attack move order, except when holding Ctrl"
},
options_assist_to_upgrade_radar = {
title = "<LOC ASSIST_TO_UPGRADE_RADAR>Assist to upgrade radars",
description = "<LOC ASSIST_TO_UPGRADE_RADAR_DESCRIPTION>When enabled, radars automatically queue and pause their upgrade when you issue an assist order.",
},
options_repeatbuild = {
title = "<LOC OPTIONS_0287>Factories Default to Repeat Build",
description = "<LOC OPTIONS_REPEAT_BUILD_DESCRIPTION>When enabled, factories and quantum gateways will have repeat build enabled by default upon completion.",
},
options_show_player_names = {
title = "<LOC options_show_player_names_title>Show Player Names",
description = "<LOC options_show_player_names_description>Locally hides player names in the game. This change is client-side only.",
},
options_area_commands_button = {
title = "<LOC area_commands_button_title>Button to trigger area commands",
description = "<LOC area_commands_button_description>When holding this button you'll trigger area command interface as you issue a command in command mode."
},
options_assist_to_unpause = {
title = "<LOC ASSIST_TO_UNPAUSE_TITLE>Assist to Unpause",
description = "<LOC ASSIST_TO_UNPAUSE_DESCRIPTION>When enabled structures automatically unpause as engineers start assisting it.",
},
options_assist_to_copy_command_queue = {
title = "<LOC ASSIST_TO_COPY_TITLE>Assist to copy command queue",
description = "<LOC ASSIST_TO_COPY_DESCRIPTION>When enabled, engineers in the selection will try to copy the command queue of the engineer you issue an assist order for. \r\n\r\nRequires you to hold 'Control'",
},
options_mp_taunt_head = {
title = "<LOC OPTIONS_0119>MP Taunt Head",
description = "<LOC OPTIONS_0120>Select which 3D head is displayed when taunts are used in multiplayer",
},
options_mp_taunt_head_enabled = {
title = "<LOC OPTIONS_0102>Multiplayer Taunts",
description = "<LOC OPTIONS_0122>Turns taunts on and off in multiplayer",
},
options_dual_mon_edge = {
title = "<LOC OPTIONS_0003>Dual Monitor Screen Edge",
description = "<LOC OPTIONS_0037>Toggles the Edge between 2 Monitors as blocking Mouse Movement or allowing a Cursor Transition",
},
options_tooltips = {
title = "<LOC OPTIONS_0005>Display Tooltips",
description = "<LOC OPTIONS_0039>Toggles whether or not Tooltips are displayed",
},
options_tooltip_delay = {
title = "<LOC OPTIONS_0078>Tooltip Delay",
description = "<LOC OPTIONS_0079>Sets the Delay before Tooltips are displayed",
},
options_loading_tips = {
title = "<LOC OPTIONS_0009>Show Loading Tips",
description = "<LOC OPTIONS_0011>Toggles whether or not tips are displayed on the loading screen",
},
options_persistent_built_mode = {
title = "<LOC OPTIONS_0205>Persistent Build Mode",
description = "<LOC OPTIONS_0206>Toggles whether build mode is cancelled after pressing a key for a unit",
},
options_econ_warnings = {
title = "<LOC OPTIONS_0076>Economy Warnings",
description = "<LOC OPTIONS_0077>Shows automatic alerts when the economy is performing poorly",
},
options_ui_animation = {
title = "<LOC OPTIONS_0062>UI Animation",
description = "<LOC OPTIONS_0063>Toggles whether or not Interface Animations are shown",
},
options_primary_adapter = {
title = "<LOC OPTIONS_0010>Primary Adapter",
description = "<LOC OPTIONS_0045>Sets the Resolution or Display Mode for the Primary Monitor (1024x768 = fastest)",
},
options_fidelity_presets = {
title = "<LOC OPTIONS_0127>Fidelity Presets",
description = "<LOC OPTIONS_0128>Preset values for video options (low = fastest)",
},
options_bg_image = {
title = "<LOC OPTIONS_0017>Background Image",
description = "<LOC OPTIONS_0048>Toggles display of the Image under the World Map (off = fastest)",
},
options_fidelity = {
title = "<LOC OPTIONS_0018>Fidelity",
description = "<LOC OPTIONS_0049>Sets Rendering Fidelity for Objects, Terrain, and Water (low = fastest)",
},
options_shadow_quality = {
title = "<LOC OPTIONS_0024>Shadow Fidelity",
description = "<LOC OPTIONS_0056>Sets Rendering Fidelity for Shadows (off = fastest)",
},
options_shadow_resolution = {
title = "<LOC OPTIONS_SHADOW_RESOLUTION_TITLE>Shadow Resolution",
description = "<LOC OPTIONS_SHADOW_RESOLUTION_DESCRIPTION>Sets resolution of shadows (lower = faster). High values require more VRAM.",
},
options_shadow_render_distance = {
title = "<LOC OPTIONS_SHADOW_RENDER_DISTANCE_TITLE>Shadow Resolution",
description = "<LOC OPTIONS_SHADOW_RENDER_DISTANCE_DESCRIPTION>Sets the rendering distance (level of detail) of shadows (lower = faster). High values can have a significant impact on your framerate.",
},
options_antialiasing = {
title = "<LOC OPTIONS_0015>Anti-Aliasing",
description = "<LOC OPTIONS_0050>Toggles Full Scene Anti-Aliasing (off = fastest)",
},
options_texture_level = {
title = "<LOC OPTIONS_0019>Texture Detail",
description = "<LOC OPTIONS_0051>Sets the number of Mip Levels that are not Rendered (low = fastest)",
},
options_level_of_detail = {
title = "<LOC OPTIONS_0129>Level Of Detail",
description = "<LOC OPTIONS_0130>Set the rate at which objects LOD out (low = fastest)",
},
options_master_volume = {
title = "<LOC OPTIONS_0028>Master Volume",
description = "<LOC OPTIONS_0061>Sets the Games overall Volume Level",
},
options_fx_volume = {
title = "<LOC OPTIONS_0026>FX Volume",
description = "<LOC OPTIONS_0059>Sets the Volume of the Game Sound Effects",
},
options_music_volume = {
title = "<LOC OPTIONS_0027>Music Volume",
description = "<LOC OPTIONS_0060>Sets the Volume of the Game Music",
},
options_ui_volume = {
title = "<LOC OPTIONS_0064>Interface Volume",
description = "<LOC OPTIONS_0065>Sets the Volume of all Interface Sounds",
},
options_vo_volume = {
title = "<LOC OPTIONS_0066>VO Volume",
description = "<LOC OPTIONS_0067>Sets the Volume of all Voice and Movie Sounds",
},
options_credits = {
title = "<LOC OPTIONS_0073>Credits",
description = "<LOC OPTIONS_0074>View the Game Credits",
},
options_eula = {
title = "<LOC OPTIONS_0086>EULA",
description = "<LOC OPTIONS_0087>View the End-User License Agreement",
},
options_show_help_prompts_now = {
title = "<LOC OPTIONS_0083>Show Help Now",
description = "<LOC OPTIONS_0084>View Help Prompts",
},
options_tab_gameplay = {
title = "<LOC OPTIONS_0131>Gameplay",
description = "<LOC OPTIONS_0132>View and adjust Game options",
},
options_tab_video = {
title = "<LOC OPTIONS_0133>Video",
description = "<LOC OPTIONS_0134>View and adjust Display and Graphic options",
},
options_tab_sound = {
title = "<LOC OPTIONS_0135>Sound",
description = "<LOC OPTIONS_0136>View and adjust Sound and Volume options",
},
options_tab_about = {
title = "<LOC OPTIONS_0137>About",
description = "<LOC OPTIONS_0138>View the EULA and Credits",
},
options_tab_apply = {
title = "<LOC OPTIONS_0139>Apply",
description = "<LOC OPTIONS_0140>Save any Changes",
},
options_reset_all = {
title = "<LOC OPTIONS_0141>Reset",
description = "<LOC OPTIONS_0142>Restore original Game Settings",
},
map_select_sizeoption = {
title = "<LOC OPTIONS_0143>Map Size",
description = "",
},
map_select_size = {
title = "<LOC OPTIONS_0143>Map Size",
description = "<LOC OPTIONS_0144>Sort by Battlefield size",
},
map_select_maxplayers = {
title = "<LOC OPTIONS_0145>Max. Players",
description = "",
},
map_select_supportedplayers = {
title = "<LOC MAPSEL_0009>Supported Players",
description = "<LOC OPTIONS_0146>Sort by the maximum number of Players allowed",
},
options_vsync = {
title = "<LOC OPTIONS_0149>Vertical Sync",
description = "<LOC OPTIONS_0150>Sync to vertical refresh of monitor",
},
options_frametime = {
title = "<LOC OPTIONS_FRAMETIME_TITLE>Minimum frametime",
description = "<LOC OPTIONS_FRAMETIME_DESCRIPTION>Allows you to manipulate the minimum frametime. Incompatible with vertical sync, which is automatically disabled when you move the slider and apply the settings. May introduce image tearing. Option exists to give players a way to try to match the refresh rate of modern monitors. Note that the framerate is often CPU limited and not GPU limited, especially during visually intense fights. A list of values that map to common refresh rates: \r\n\r\n - 16 = 60hz\r\n - 10 = 100hz\r\n - 8 = 120hz\r\n - 7 = 144hz\r\n - 6 = 165hz",
},
options_selectedlanguage = {
title = "<LOC OPTIONS_0007>Language selection",
description = "<LOC OPTIONS_0008>Select original or custom languages. Also changes voices if available. (needs game restart)",
},
options_ui_scale = {
title = "<LOC OPTIONS_0283>UI Scale",
description = "<LOC OPTIONS_0284>Changes the size of all UI elements. (requires game restart)",
},
options_subtitles = {
title = "<LOC OPTIONS_0151>Display Subtitles",
description = "<LOC OPTIONS_0152>Toggles the display of subtitles during movies",
},
options_world_border = {
title = "<LOC OPTIONS_0224>Display World Border",
description = "<LOC OPTIONS_0225>Toggles the display of the holographic image surrounding the world",
},
options_screen_edge_pans_main_view = {
title = "<LOC OPTIONS_0153>Screen Edge Pans Main View",
description = "<LOC OPTIONS_0154>Toggles the ability to pan the main map view by moving the mouse to the edge of the screen in full screen mode",
},
options_arrow_keys_pan_main_view = {
title = "<LOC OPTIONS_0155>Arrow Keys Pan Main View",
description = "<LOC OPTIONS_0156>Toggles the ability to pan the main map view by holding down the arrow keys",
},
options_secondary_adapter = {
title = "<LOC OPTIONS_0147>Secondary Adapter",
description = "<LOC OPTIONS_0157>If available on your system, sets the resolution or display mode for the secondary monitor (full screen only)",
},
options_keyboard_pan_accelerate_multiplier = {
title = "<LOC OPTIONS_0170>Accelerated Pan Speed Multiplier",
description = "<LOC OPTIONS_0171>This multiplies the pan speed of camera when the ctrl key is held down",
},
options_keyboard_pan_speed = {
title = "<LOC OPTIONS_0172>Pan Speed",
description = "<LOC OPTIONS_0173>This dictates how fast the map scrolls when pressing the arrow keys or moving your mouse to the edge of the screen",
},
options_keyboard_rotate_speed = {
title = "<LOC OPTIONS_0174>Keyboard Rotation Speed",
description = "<LOC OPTIONS_0175>This dictates how fast the map rotates",
},
options_keyboard_rotate_accelerate_multiplier = {
title = "<LOC OPTIONS_0176>Accelerated Keyboard Rotate Speed Multiplier",
description = "<LOC OPTIONS_0177>This multiplies the rotation speed of the camera when the ctrl key is held down",
},
options_lock_fullscreen_cursor_to_window = {
title = "<LOC OPTIONS_0178>Lock Full Screen Cursor to Window",
description = "<LOC OPTIONS_0179>This will prevent the cursor from going outside of the game window while in full screen mode",
},
options_kill_confirm = {
title = "<LOC OPTIONS_0180>Confirm Unit Self-Destruction",
description = "<LOC OPTIONS_0181>This will prompt you before issuing the self-destruction order",
},
options_render_skydome = {
title = "<LOC OPTIONS_0182>Render Sky",
description = "<LOC OPTIONS_0183>Toggles rendering of the sky when the camera is tilted (off = fastest)",
},
options_bloom_render = {
title = "<LOC OPTIONS_0184>Bloom Render",
description = "<LOC OPTIONS_0185>Toggles a glow type effect that is used on many weapon effects and some UI elements (off = fastest)",
},
options_bloom_intensity = {
title = "<LOC OPTIONS_BLOOM_INTENSITY>Bloom Intensity",
description = "<LOC OPTIONS_BLOOM_INTENSITY_DESCRIPTION>Allows you to adjust the bloom intensity. Ranges from 10 (essentially no bloom) to 17 (more bright than usual). The standard value is 15.\r\n\r\nThis feature only works when bloom is enabled.",
},
options_experimental_graphics = {
title = "<LOC OPTIONS_EXP_GRAPHICS_01>Experimental graphics",
description = "<LOC OPTIONS_EXP_GRAPHICS_02>Requires fidelity set to 'High'.\r\n\r\nIntroduces experimental graphics that high-end hardware should be able to support.\r\n\r\nThis feature may be unstable - use at your own risk.",
},
options_use_mydocuments = {
title = "<LOC OPTIONS_0186>Save Games and Replays in My Documents",
description = "<LOC OPTIONS_0187>When on, changes the location where save games and replays get stored (My Documents\\My Games\\Supreme Commander Forged Alliance\\). Note that you will only see save games and replays in the active directory. Also, files saved to the alternate location will not be removed when the game is uninstalled.",
},
options_display_eta = {
title = "<LOC OPTIONS_0215>Show Waypoint ETAs",
description = "<LOC OPTIONS_0216>Toggles the display of ETA numbers when waypoint lines are visible",
},
options_accept_build_templates = {
title = "<LOC OPTIONS_0212>Accept Build Templates",
description = "<LOC OPTIONS_0217>Allows other players to send you build templates over the network",
},
options_structure_capping_feature_01 = {
title = "<LOC options_structure_capping_feature_01_title>Assist to cap",
description = "<LOC options_structure_capping_feature_01_description>Assist an extractor to cap it with storages",
},
options_structure_ringing_extractors_fabs = {
title = "<LOC options_structure_ringing_extractors_fabs_title>Assist to cap",
description = "<LOC options_structure_ringing_extractors_fabs_description>Assist an extractor to cap it with 4 or 8 fabricators",
},
options_structure_ringing_artillery = {
title = "<LOC options_structure_ringing_artillery_title>Assist to cap",
description = "<LOC options_structure_ringing_artillery_description>Assist a tech 2 artillery to cap it with tech 1 power generators",
},
options_structure_ringing_radar = {
title = "<LOC options_structure_ringing_radar_title>Assist to cap",
description = "<LOC options_structure_ringing_radar_description>Assist a radar or omni to cap it with tech 1 power generators",
},
options_structure_ringing_artillery_end_game = {
title = "<LOC options_structure_ringing_artillery_end_game_title>Assist to cap",
description = "<LOC options_structure_ringing_artillery_end_game_description>Assist an end game artillery to cap it with tech 3 power generators. Does not apply to the salvation",
},
options_automex = {
title = "<LOC OPTIONS_0285>Automatic Extractor Selection",
description = "<LOC OPTIONS_0286>After selecting an engineer, hover the mouse over a mass extractor spot to autopreselect a mass extractor for building",
},
options_show_attached_unit_lifebars = {
title = "<LOC OPTIONS_0222>Show Lifebars of Attached Units",
description = "<LOC OPTIONS_0219>Toggles the visibility of lifebars of on screen units (lifebars will still show in tooltip information)",
},
options_skin_change_on_start = {
title = "<LOC OPTIONS_0211>Use Factional UI Skin",
description = "<LOC OPTIONS_0220>When on, the UI skin will change to match the faction you are playing",
},
options_faction_font_color = {
title = "<LOC OPTIONS_0279>Use Factional UI Font Color",
description = "<LOC OPTIONS_0280>When on, the UI font color will change to match the faction you are playing",
},
options_hotbuild_cycle_preview = {
title = "<LOC OPTIONS_0247>Enable Cycle Preview for Hotbuild",
description = "<LOC OPTIONS_0248>When on, you can cycle the Hotbuild preview",
},
options_hotbuild_cycle_reset_time = {
title = "<LOC OPTIONS_0251>Cycle Reset Time",
description = "<LOC OPTIONS_0252>Time in milliseconds until hotbuild cycle will reset",
},
options_maximum_reclaim_count = { -- unused
title = "<LOC OPTIONS_0275>Maximum Reclaim Label Count",
description = "<LOC OPTIONS_0276>When showing the reclaim label overlay, no more than this many labels will be shown",
},
options_minimum_reclaim_amount = { -- unused
title = "<LOC OPTIONS_0277>Minimum Reclaim Label Amount",
description = "<LOC OPTIONS_0278>When showing the reclaim label overlay, items with mass values less than this won't be shown",
},
options_show_hotkeylabels = {
title = "<LOC OPTIONS_0281>Hotkey Labels",
description = "<LOC OPTIONS_0282>Displays associated keybindings on the buttons for commands and building units or structures"
},
options_gui_bigger_strat_build_icons = {
title = '<LOC OPTIONS_0228>Bigger Strategic Build Icons',
description = '<LOC OPTIONS_0253>Replaces the default strategic build icons with something more visible.',
},
options_gui_template_rotator = {