Describe the Bug
Reported on https://forum.faforever.com/topic/9914/bug-report-subnuke-abuse.
according to the code:
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local workprogress = unit:GetWorkProgress() |
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if newUnit.Blueprint.CategoriesHash["SILO"] then |
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newUnit:GiveNukeSiloBlocks(workprogress) |
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end |
Any work progress gets transferred as silo progress. The main exploit is how we use work progress for displaying weapon reload times.
Reproduce the bug
The forum post reproduces it by spawning a nuke sub, letting it fire a TML (to get the progress bar working), and then transferring it to an ally to save that progress bar as nuke progress.
Screenshots
No response
Additional context
No response