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Description
Describe the issue
Some naval units have too few TargetBones, which can cause other units to aim too high because the target’s CollisionOffsetY is not taken into account when calculating its center. Example: #7056. Defining a target bone in the middle of the unit's above‑water hitbox (or adding one if none exists) fixes the problem.
Affected naval units:
UAS0202(Infinity Class: T2 Cruiser)URS0305(Flood XR: T3 Sonar Platform)XAS0204(Vesper: T2 Submarine Hunter)UAS0201(Exodus Class: T2 Destroyer)XES0205(Bulwark: T2 Shield Boat)XSB3202(Shou-esel: T2 Sonar System)XSS0202(Ithalua: T2 Cruiser)XSS0303(Iavish: T3 Aircraft Carrier)UAB0103(Aeon T1 Naval Factory)UAB0203(Aeon T2 Naval Factory HQ)UAB0303(Aeon T3 Naval Factory HQ)ZAB9503(Aeon T2 Naval Factory)ZAB9603(Aeon T3 Naval Factory)
Not all of these are problematic, e.g., the factories are fine.
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