Describe the Feature
Since there is a quicksave hotkey, there should be a corresponding quickload hotkey to make iterating on your gameplay with quicksaves easier. Additionally, quickload on a key is a typical feature of many games, so it is expected to exist if quicksave exists.
This lua code runs the quick load for a skirmish in the US localization:
local path = GetSpecialFilePath(import("/lua/user/prefs.lua").GetCurrentProfile().Name, "QuickSave", "SaveGame")
LoadSavedGame(path)
I adapted it from the quicksave function:
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function QuickSave(filename) |
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if SessionIsActive() and |
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WorldIsPlaying() and |
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not SessionIsGameOver() and |
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not SessionIsMultiplayer() and |
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not SessionIsReplay() and |
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not IsNISMode() then |
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local saveType |
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if import("/lua/ui/campaign/campaignmanager.lua").campaignMode then |
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saveType = "CampaignSave" |
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else |
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saveType = "SaveGame" |
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end |
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local path = GetSpecialFilePath(Prefs.GetCurrentProfile().Name, filename, saveType) |
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local statusStr = "<LOC saveload_0002>Quick Save in progress..." |
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local status = UIUtil.ShowInfoDialog(GetFrame(0), statusStr) |
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InternalSaveGame(path, filename, function(worked, errmsg) |
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status:Destroy() |
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if not worked then |
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infoStr = LOC("<LOC uisaveload_0008>Save failed! ") .. errmsg |
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UIUtil.ShowInfoDialog(GetFrame(0), infoStr, "<LOC _Ok>") |
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end |
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end) |
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end |
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end |
It's worth nothing that "QuickSave" is the localized string "<LOC QuickSave>QuickSave".
Quickload also needs the same conditionals as QuickSave (active session, campaign vs skirmish, not multiplayer or replay, etc.).
Expected Behavior
No response
Screenshots
No response
Additional context
No response
Describe the Feature
Since there is a quicksave hotkey, there should be a corresponding quickload hotkey to make iterating on your gameplay with quicksaves easier. Additionally, quickload on a key is a typical feature of many games, so it is expected to exist if quicksave exists.
This lua code runs the quick load for a skirmish in the US localization:
I adapted it from the quicksave function:
fa/lua/ui/game/gamemain.lua
Lines 1073 to 1098 in 727125e
It's worth nothing that "QuickSave" is the localized string
"<LOC QuickSave>QuickSave".Quickload also needs the same conditionals as QuickSave (active session, campaign vs skirmish, not multiplayer or replay, etc.).
Expected Behavior
No response
Screenshots
No response
Additional context
No response