diff --git a/changelog/snippets/balance.7018.md b/changelog/snippets/balance.7018.md new file mode 100644 index 00000000000..cee03b37758 --- /dev/null +++ b/changelog/snippets/balance.7018.md @@ -0,0 +1,13 @@ +- (#7018) Decrease Seraphim cruiser's missile damage and splash radius, while increasing the UEF cruiser's missile damage and splash radius. + + With the TML rework Seraphim got incredibly fast missiles, which resulted in their cruiser being overly powerful, previously being tuned with high DPS for slower, 1 HP missiles. On the other hand, the UEF cruiser had its damage radius reduced from 3 to 2 in the rework, presumedly due to the small visual effects on impact. The UEF cruiser also has lackluster DPS and is rather easy to defend despite its missiles having 2 HP because the missiles do not 1-shot T2 engineers, have low speed, and are slow to react to new targets as they are fired in a 4-shot salvo. + + **Ithalua: T2 Cruiser (XSS0202):** + - Laanse Tactical Missile Launcher: + - Damage: 500 -> 400 + - Damage Radius: 3 -> 2.3 + + **Governor: T2 Cruiser (UES0202):** + - Long Range Cruise Missile: + - Damage: 300-> 400 + - Damage Radius: 2 -> 3 diff --git a/projectiles/TIFMissileCruise04/TIFMissileCruise04_Script.lua b/projectiles/TIFMissileCruise04/TIFMissileCruise04_Script.lua index 340f59fbf81..22161c7dd0f 100644 --- a/projectiles/TIFMissileCruise04/TIFMissileCruise04_Script.lua +++ b/projectiles/TIFMissileCruise04/TIFMissileCruise04_Script.lua @@ -26,17 +26,17 @@ local TMissileCruiseProjectile = import("/lua/terranprojectiles.lua").TMissileCr --- Used by ues0202 ---@class TIFMissileCruise04 : TMissileCruiseProjectile TIFMissileCruise04 = ClassProjectile(TMissileCruiseProjectile) { - FxAirUnitHitScale = 1.5, - FxLandHitScale = 1.5, - FxNoneHitScale = 1.5, - FxPropHitScale = 1.5, - FxProjectileHitScale = 1.5, - FxProjectileUnderWaterHitScale = 1.5, - FxShieldHitScale = 1.5, - FxUnderWaterHitScale = 1.5, - FxUnitHitScale = 1.5, - FxWaterHitScale = 1.5, - FxOnKilledScale = 1.5, + FxAirUnitHitScale = 2.25, + FxLandHitScale = 2.25, + FxNoneHitScale = 2.25, + FxPropHitScale = 2.25, + FxProjectileHitScale = 2.25, + FxProjectileUnderWaterHitScale = 2.25, + FxShieldHitScale = 2.25, + FxUnderWaterHitScale = 2.25, + FxUnitHitScale = 2.25, + FxWaterHitScale = 2.25, + FxOnKilledScale = 2.25, } TypeClass = TIFMissileCruise04 diff --git a/units/UES0202/UES0202_unit.bp b/units/UES0202/UES0202_unit.bp index e6682d05335..8da1ed6b2cc 100644 --- a/units/UES0202/UES0202_unit.bp +++ b/units/UES0202/UES0202_unit.bp @@ -198,9 +198,9 @@ UnitBlueprint{ BallisticArc = "RULEUBA_None", CollideFriendly = false, CountedProjectile = false, - Damage = 300, + Damage = 400, DamageFriendly = true, - DamageRadius = 2, + DamageRadius = 3, DamageType = "Normal", DisplayName = "Long Range Cruise Missile", FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" }, diff --git a/units/XSS0202/XSS0202_unit.bp b/units/XSS0202/XSS0202_unit.bp index f58a9557ad4..ff82924546c 100644 --- a/units/XSS0202/XSS0202_unit.bp +++ b/units/XSS0202/XSS0202_unit.bp @@ -167,9 +167,9 @@ UnitBlueprint{ BallisticArc = "RULEUBA_None", CollideFriendly = false, CountedProjectile = false, - Damage = 500, + Damage = 400, DamageFriendly = true, - DamageRadius = 3, + DamageRadius = 2.3, DamageType = "Normal", DisplayName = "Laanse Tactical Missile Launcher", FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" },