diff --git a/changelog/snippets/fix.7044.md b/changelog/snippets/fix.7044.md new file mode 100644 index 00000000000..7d1e8b345d1 --- /dev/null +++ b/changelog/snippets/fix.7044.md @@ -0,0 +1 @@ +- (#7044) Options: add missing tooltips. diff --git a/lua/ui/help/tooltips.lua b/lua/ui/help/tooltips.lua index a6877f33a2d..7fc98f5a63d 100644 --- a/lua/ui/help/tooltips.lua +++ b/lua/ui/help/tooltips.lua @@ -585,37 +585,43 @@ Tooltips = { -- ********************** -- ** Options Strings -- ********************** - + + options_invert_middle_mouse_button = { + title = "Invert pan direction with middle mouse button", + description = "When enabled, dragging with the middle mouse button moves the camera in the opposite direction.", + }, options_commands_ignore_mode = { title = "Ignore Mode", description = "When enabled, ignores any other command but move commands when you hold {i properkeyname_0123}. This can help to guarantee that you issue a move command, instead of (accidentally) starting a reclaim or attack command.\r\n\r\nThis is disabled when holding {i properkeyname_0009}.", }, - options_selection_threshold_regular = { title = "Default Selection Threshold", description = "The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This can help you select individual units or props, especially on displays with higher resolutions.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.", }, - options_selection_threshold_reclaim = { title = "Reclaim Mode Selection Threshold", description = "The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This threshold is specifically used when you are in reclaim mode. It makes it easier to hit all of your clicks, reducing the amount of fake reclaim orders.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.", }, - options_selection_threshold_replay = { title = "Replay Selection Threshold", description = "The higher the value, the easier it becomes to select and target units or props. The value is in (screen) pixels. This threshold is specifically used when watching a replay, it makes it easier to hover over units.\r\n\r\nInteraction with units take precedence over props.\r\n\r\nWhen multiple entities are in range, the one nearest to the mouse location has precedence.", }, - + options_reclaim_batching_distance_treshold = { + title = "Reclaim Batching Distance Threshold", + description = "Adjusts the distance threshold for batching reclaim commands. Higher values group more props together.", + }, options_painting = { title = "Painting", description = "When enabled, you can send and receive brush strokes to or from other players.\r\nYou can create a brush stroke using the right mouse button. Painting is disabled when you have a unit selection or when you hold shift. You can delete a brush stroke by holding ALT while drawing. You can mute a player by holding CTRL and ALT while drawing.", }, - options_painting_duration = { title = "Duration of paintings", description = "The higher the value, the longer it takes for a painting to decay and be removed.", }, - + options_painting_duration_observing = { + title = "Duration of paintings when observing", + description = "Sets the duration (in seconds) that painting visualizations remain visible while observing.", + }, options_wheel_sensitivity = { title = "Zoom Wheel Sensitivity", description = "Sets the Zoom Speed when using the Mouse Wheel", @@ -658,29 +664,36 @@ Tooltips = { }, options_assist_to_upgrade = { title = "Assist to Upgrade", - description = "When enabled structures automatically queue and pause their upgrade when you issue an assist order", + description = "When enabled, mass extractors automatically queue and pause their upgrade when you issue an assist order.", }, - options_alt_to_force_attack_move = { title = "Hold alt to force attack move", description = "When enabled holding alt will always turn orders into an attack move order, except when holding Ctrl" }, - + options_assist_to_upgrade_radar = { + title = "Assist to upgrade radars", + description = "When enabled, radars automatically queue and pause their upgrade when you issue an assist order.", + }, + options_repeatbuild = { + title = "Factories Default to Repeat Build", + description = "When enabled, factories and quantum gateways will have repeat build enabled by default upon completion.", + }, + options_show_player_names = { + title = "Show Player Names", + description = "Controls the display of player names in the UI. You can choose to show all player names, or only your allies.", + }, options_area_commands_button = { title = "Button to trigger area commands", description = "When holding this button you'll trigger area command interface as you issue a command in command mode." }, - options_assist_to_unpause = { title = "Assist to Unpause", description = "When enabled structures automatically unpause as engineers start assisting it.", }, - options_assist_to_copy_command_queue = { title = "Assist to copy command queue", description = "When enabled, engineers in the selection will try to copy the command queue of the engineer you issue an assist order for. \r\n\r\nRequires you to hold 'Control'", }, - options_mp_taunt_head = { title = "MP Taunt Head", description = "Select which 3D head is displayed when taunts are used in multiplayer",