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Move long description to following paragraph, remove in page ToC. Hope to fix PDF generation.
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docs/source/game_specific_resources/field_coordinate_system/field-coordinate-system.rst

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.. meta::
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:description: This document defines the Field Coordinate System which can be used to specify position on the playing field.
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Summary: The *FIRST* Tech Challenge Field Coordinate System is a Cartesian Coordinate System of three dimensions.
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The X and Y axes will refer to a position on the Field and the Z axis a height above the Field.
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.. contents:: In This Article:
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:local:
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:depth: 1
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:backlinks: none
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Scope
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-----
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Rotations about each axis.
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Imagine looking down the positive Z axis towards the origin.
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This would be like standing in the middle of the Field
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looking down at the intersection of the tiles in the very center of the Field.
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A positive rotation about the Z axis is then counterclockwise.
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Imagine looking down the positive Z axis towards the origin.
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This would be like standing in the middle of the Field
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looking down at the intersection of the tiles in the very center of the Field.
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A positive rotation about the Z axis is then counterclockwise.
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Example: a robot spinning clockwise on the Field is making a negative rotation about the Z axis.
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The *FIRST* RES-Q game Field with X, Y and Z axes shown.
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In a diamond Field configuration the two Alliance walls are adjacent.
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The Field is rotated 45 degrees such that both Alliances face the audience.
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From the audience perspective the Field forms a diamond shape.
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The Red Wall will be on the right as seen from the audience,
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and the blue wall will be on the left.
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The Y axis points across the Field as seen from the Red Wall.
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The X axis points to the blue wall.
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In a diamond Field configuration the two Alliance walls are adjacent.
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The Field is rotated 45 degrees such that both Alliances face the audience.
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From the audience perspective the Field forms a diamond shape.
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The Red Wall will be on the right as seen from the audience,
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and the blue wall will be on the left.
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The Y axis points across the Field as seen from the Red Wall.
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The X axis points to the blue wall.
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Square Field
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^^^^^^^^^^^^
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The Cascade Effect game Field with X, Y and Z axes shown.
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In a square Field configuration the two Alliances face each other across the Field.
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The Field is oriented such that the Red Wall is on the right as seen
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from the audience, and the blue wall will be on the left.
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The Y axis points across the Field from the Red Wall to the blue wall.
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The X axis points away from the audience to the rear of the Field.
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In a square Field configuration the two Alliances face each other across the Field.
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The Field is oriented such that the Red Wall is on the right as seen
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from the audience, and the blue wall will be on the left.
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The Y axis points across the Field from the Red Wall to the blue wall.
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The X axis points away from the audience to the rear of the Field.
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.. note::
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In both Field configurations the red Alliance is facing out along the positive Y axis,

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