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fix text descriptions of one image, add Glossary, adjust capitalized words, fix tile dimensions when read out loud
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docs/source/game_specific_resources/field_coordinate_system/field-coordinate-system.rst

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@@ -4,56 +4,58 @@ Field Coordinate System Definition
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Scope
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-----
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This document defines the Field Coordinate System
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for a *FIRST* Tech Challenge playing field. This definition can be
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for a *FIRST* Tech Challenge playing Field. This definition can be
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used for consistent field-centric navigation, target localization and path
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planning.
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The Field Coordinate System is a
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`three-dimensional Cartesian coordinate system
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<https://en.wikipedia.org/wiki/Cartesian_coordinate_system#Three_dimensions>`__
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which means that the three axes are at right angles to each other.
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The X and Y axes will refer to a position on the field and Z axis a height above the field.
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The X and Y axes will refer to a position on the Field and Z axis a height above the Field.
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Reference Frame
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---------------
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The reference frame for this definition is the field perimeter wall, adjacent
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to the RED Alliance Station (known here as the: RED WALL). The definition is
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from the perspective of a person, standing outside the field, in the center of
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RED WALL, looking towards the center of the field.
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The reference frame for this definition is the Field perimeter wall, adjacent
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to the red Alliance Area, known here after as the Red Wall. The definition is
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from the perspective of a person, standing outside the Field, in the center of
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Red Wall, looking towards the center of the Field.
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Caveat: If the Red Alliance Station is ever adjacent to two perimeter walls,
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the RED WALL will be the one with *most* contact with the Alliance Station. If
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the red Alliance Station is ever adjacent to two perimeter walls EQUALLY, then
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the most clockwise of the two walls will be considered to be the RED WALL.
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.. note::
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If the red Alliance Area is ever adjacent to two perimeter walls,
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the Red Wall will be the one with *most* contact with the Alliance Area. If
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the red Alliance Area is ever adjacent to two perimeter walls *equally*, then
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the most clockwise of the two walls will be considered to be the Red Wall.
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Origin
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^^^^^^
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The 0,0,0 origin of the *FIRST* Tech Challenge coordinate system is the point
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in the center of the field, equidistant from all 4 perimeter walls (where the
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in the center of the Field, equidistant from all 4 perimeter walls (where the
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four center tiles meet). The origin point rests on the top surface of the floor
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mat.
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X Axis
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^^^^^^
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Looking at the origin from the RED WALL, the X axis extends through the origin
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point and runs to the right and left, parallel with the RED WALL. The X axis
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Looking at the origin from the Red Wall, the X axis extends through the origin
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point and runs to the right and left, parallel with the Red Wall. The X axis
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values increase to the right.
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Y Axis
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^^^^^^
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Looking at the origin from the RED WALL, the Y axis extends through the origin
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point and runs out and in, perpendicular to the RED WALL. Increasing Y values
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run out (away) from the RED WALL.
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Looking at the origin from the Red Wall, the Y axis extends through the origin
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point and runs out and in, perpendicular to the Red Wall. Increasing Y values
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run out (away) from the Red Wall.
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Z Axis
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^^^^^^
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Looking at the origin from the RED WALL, the Z axis extends through the origin
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Looking at the origin from the Red Wall, the Z axis extends through the origin
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point and runs up and down in a vertical line. Increasing Z values extend
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upwards.
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When considering rotations about an axis, consider yourself looking down the
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axis from the positive end towards the origin. Positive
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rotations are then counterclockwise and negative rotations clockwise.
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This rotation convention comes from the `right hand rule <https://en.wikipedia.org/wiki/Right-hand_rule>`__ of classic geometry.
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This rotation convention comes from the
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`right hand rule <https://en.wikipedia.org/wiki/Right-hand_rule>`__ of classic geometry.
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.. figure:: images/image1.jpg
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:width: 35%
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showing the counterclockwise rotations about each axis.
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A rotation example: consider looking down the positive Z axis towards the origin.
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This would be like standing in the middle of the field
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looking down at the intersection of the tiles in the very center of the field.
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This would be like standing in the middle of the Field
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looking down at the intersection of the tiles in the very center of the Field.
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A positive rotation about the Z axis is then counterclockwise.
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Example: a robot spinning clockwise on the field is making a negative rotation about the Z axis.
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Example: a robot spinning clockwise on the Field is making a negative rotation about the Z axis.
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Field Configuration Examples
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----------------------------
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Below are two examples illustrating the Field Coordinate System for different
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*FIRST* Tech Challenge field configurations.
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*FIRST* Tech Challenge Field configurations.
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In a diamond field configuration the two alliance walls are adjacent.
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The field is rotated 45 degrees such that both alliances face the audience.
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The red alliance will be on the right as seen from the audience.
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The Y axis points across the field from the RED WALL and the X axis points to
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the Blue Alliance on the right side of the field.
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In a diamond Field configuration the two Alliance walls are adjacent.
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The Field is rotated 45 degrees such that both Alliance Areas face the audience.
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From the audience perspective the Field forms a diamond shape.
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The Red Wall will be on the right as seen from the audience,
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and the blue wall will be on the left.
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The Y axis points across the Field as seen from the Red Wall.
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The X axis points to the blue wall.
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.. figure:: images/image2.jpg
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:width: 75%
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:align: center
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:class: no-scaled-link
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:alt: a diamond field
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:alt: a diamond Field
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from the FIRST RES-Q game
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from the *FIRST* RES-Q game
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In a square field configuration the two alliances face each other across the field.
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The field is oriented such that the red alliance is on the right as seen from the audience.
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The Y axis points across the field to the Blue Alliance and the X axis points
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to the right side of the field, away from the audience.
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In a square Field configuration the two Alliances face each other across the Field.
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The Field is oriented such that the Red Wall is on the right as seen from the audience,
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and the blue wall will be on the left.
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The Y axis points across the Field from the Red Wall to the blue wall.
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The X axis points away from the audience to the rear of the Field.
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.. figure:: images/image3.jpg
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:width: 75%
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:align: center
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:class: no-scaled-link
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:alt: a square field
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:alt: a square Field
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from the Cascade Effect game
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.. note::
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In both field configurations the Red Alliance team members are facing out along the positive Y axis
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and the Z axis points up from the center of the field.
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In both Field configurations the red Alliance is facing out along the positive Y axis,
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and the Z axis points up from the center of the Field.
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In the diamond field configuration, the X axis is pointing
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towards the Blue Alliance, but in the square field configuration
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the Y axis is pointing towards the Blue Alliance.
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In the diamond Field configuration the X axis is pointing
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towards the blue Alliance. In the square Field configuration
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the Y axis is pointing towards the blue Alliance.
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Measured Values
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---------------
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The following values have been measured from a 2016 competition field. They are
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The following values have been measured from a 2016 competition Field. They are
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representative only, and should not be assumed to be exact, or guaranteed.
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- Distance between opposite inside faces of panels: 3580 mm
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(if field assembled well: the straps give some adjustment tolerance)
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- Distance between opposite inside faces of panels: 3580 mm,
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(if the Field is assembled well: the straps give some adjustment tolerance)
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- Polycarbonate transparencies have a visible opening height of 255 mm
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- The top edge of transparencies is 30 mm from the top of the perimeter
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- Total perimeter height is 313 mm
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- Tiles are 13 mm thick
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So, for a diamond field configuration, the corner of the field closest to the
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So, for a diamond Field configuration, the corner of the Field closest to the
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audience, at a height equal to the top of the perimeter wall, would have a
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coordinate position of: (-1790, 1790, 300).
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Glossary
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--------
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.. glossary::
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Alliance
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An Alliance is a cooperative of two *FIRST* Tech Challenge teams.
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An Alliance in the red Alliance Area is known as the red Alliance,
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and an Alliance in the blue Alliance Area is known as the blue Alliance.
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Alliance Area
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A 120 inch (~304.8 cm) wide by 42 inch (~106.7 cm) deep by infinitely tall volume formed
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by placing Alliance colored tape onto the flooring surface outside of the Field.
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The Alliance Area includes the taped lines.
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The red Alliance Area will have red tape, the blue Alliance Area will have blue tape.
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Field
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An approximately 12 foot (3.66m) by 12 foot (3.66m) Area bounded by the
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outside edge of the extrusion that frames the walls of the Field perimeter.
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The flooring surface of the Field is made of 36 (nominal size) 24 inch by 24 inch by 5/8 inch interlocking soft foam tiles.

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