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Using larger scissor than RenderTarget can cause crash (SDL driver on iOS) #242

@kiddkaffeine

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@kiddkaffeine

Somewhat related to #236

If you attempt to use a scissor rect that is larger than the render target, this can cause a crash with SDL GPU driver under iOS.

Unconfirmed as of yet if this is an issue on other platforms; strangely, macOS seems fine for me.

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