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6 | 6 | |Name & URL|Short description|Language|License|Last commit| |
7 | 7 | |:-:|:-:|:-:|:-:|:-:| |
| 8 | +|[gdx-miniaudio](https://github.com/rednblackgames/gdx-miniaudio#readme)|Advanced Cross Platform Audio Engine for libGDX based on [MiniAudio](https://miniaud.io/) library|[](https://github.com/rednblackgames/gdx-miniaudio/graphs/contributors)|[](https://github.com/rednblackgames/gdx-miniaudio/blob/master/LICENSE)|[](https://github.com/rednblackgames/gdx-miniaudio/graphs/code-frequency)| |
8 | 9 | |[Brickworks](https://www.orastron.com/brickworks)|A music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform|[](https://github.com/sdangelo/brickworks/graphs/contributors)|[](https://github.com/sdangelo/brickworks/blob/master/LICENSE)|[](https://github.com/sdangelo/brickworks/graphs/code-frequency)| |
9 | 10 | |[LGML](https://organicorchestra.github.io/LGML/)|An intuitive nodal/script audio engine for live audio performance|[](https://github.com/OrganicOrchestra/LGML/graphs/contributors)|[](https://github.com/OrganicOrchestra/LGML/blob/master/LICENSE)|[](https://github.com/OrganicOrchestra/LGML/graphs/code-frequency)| |
10 | 11 | |[Waveless](https://github.com/zhangdoa/Waveless#readme)|A general audio programming framework with support for visual scripting|[](https://github.com/zhangdoa/Waveless/graphs/contributors)|[](https://github.com/zhangdoa/Waveless/blob/master/LICENSE.md)|[](https://github.com/zhangdoa/Waveless/graphs/code-frequency)| |
| 12 | +|[MAEC](https://github.com/OwenCochell/maec#readme)|Modular Audio Engine in C++ will provide modules that can be chained together to produce/ work with audio data|[](https://github.com/OwenCochell/maec/graphs/contributors)|[](https://github.com/OwenCochell/maec/blob/main/LICENSE)|[](https://github.com/OwenCochell/maec/graphs/code-frequency)| |
| 13 | +|[MWEngine](https://github.com/igorski/MWEngine#readme)|An audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context|[](https://github.com/igorski/MWEngine/graphs/contributors)|[](https://github.com/igorski/MWEngine/blob/master/LICENSE)|[](https://github.com/igorski/MWEngine/graphs/code-frequency)| |
11 | 14 | |[Tracktion Engine](https://github.com/Tracktion/tracktion_engine#readme)|Provides an high level data model and set of classes for building sequence based audio applications|[](https://github.com/Tracktion/tracktion_engine/graphs/contributors)|[](https://github.com/Tracktion/tracktion_engine/blob/develop/LICENSE.md)|[](https://github.com/Tracktion/tracktion_engine/graphs/code-frequency)| |
12 | 15 | |[Cavern](http://cavern.sbence.hu/cavern/)|A fully adaptive object-based audio engine and upmixer without limitations for home, cinema, and stage use|[](https://github.com/VoidXH/Cavern/graphs/contributors)|[](https://github.com/VoidXH/Cavern/blob/master/LICENSE)|[](https://github.com/VoidXH/Cavern/graphs/code-frequency)| |
| 16 | +|[OrigamiEngine](https://github.com/ap4y/OrigamiEngine#readme)|Lightweight audio engine for iOS and OSX with flac, cue, mp3, m4a, m3u support|[](https://github.com/ap4y/OrigamiEngine/graphs/contributors)|[](https://github.com/ap4y/OrigamiEngine/blob/master/LICENSE)|[](https://github.com/ap4y/OrigamiEngine/graphs/code-frequency)| |
| 17 | +|[SFBAudioEngine](https://github.com/sbooth/SFBAudioEngine#readme)|A toolbox of powerful audio functionality for both macOS and iOS|[](https://github.com/sbooth/SFBAudioEngine/graphs/contributors)|[](https://github.com/sbooth/SFBAudioEngine/blob/main/LICENSE.txt)|[](https://github.com/sbooth/SFBAudioEngine/graphs/code-frequency)| |
13 | 18 | |[The Amazing Audio Engine](https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2#readme)|A sophisticated framework for iOS audio applications built upon the efficient and low-latency Core Audio Remote IO system|[](https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2/graphs/contributors)|[](https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2/blob/master/License.txt)|[](https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2/graphs/code-frequency)| |
14 | 19 | |[Groove](https://github.com/sowbug/groove#readme)|A digital audio workstation (DAW) engine|[](https://github.com/sowbug/groove/graphs/contributors)|[](https://github.com/sowbug/groove/blob/main/LICENSE.md)|[](https://github.com/sowbug/groove/graphs/code-frequency)| |
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