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|Name & URL|Short description|Language|License|Last commit|
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|[gdx-miniaudio](https://github.com/rednblackgames/gdx-miniaudio#readme)|Advanced Cross Platform Audio Engine for libGDX based on [MiniAudio](https://miniaud.io/) library|[![](https://img.shields.io/github/languages/top/rednblackgames/gdx-miniaudio?color=pink&style=flat-square)](https://github.com/rednblackgames/gdx-miniaudio/graphs/contributors)|[![](https://flat.badgen.net/github/license/rednblackgames/gdx-miniaudio?label=)](https://github.com/rednblackgames/gdx-miniaudio/blob/master/LICENSE)|[![](https://flat.badgen.net/github/last-commit/rednblackgames/gdx-miniaudio?label=)](https://github.com/rednblackgames/gdx-miniaudio/graphs/code-frequency)|
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|[Brickworks](https://www.orastron.com/brickworks)|A music DSP toolkit that supplies you with the fundamental building blocks for creating and enhancing audio engines on any platform|[![](https://img.shields.io/github/languages/top/sdangelo/brickworks?color=pink&style=flat-square)](https://github.com/sdangelo/brickworks/graphs/contributors)|[![](https://flat.badgen.net/github/license/sdangelo/brickworks?label=)](https://github.com/sdangelo/brickworks/blob/master/LICENSE)|[![](https://flat.badgen.net/github/last-commit/sdangelo/brickworks/main?label=)](https://github.com/sdangelo/brickworks/graphs/code-frequency)|
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|[LGML](https://organicorchestra.github.io/LGML/)|An intuitive nodal/script audio engine for live audio performance|[![](https://img.shields.io/github/languages/top/OrganicOrchestra/LGML?color=pink&style=flat-square)](https://github.com/OrganicOrchestra/LGML/graphs/contributors)|[![](https://flat.badgen.net/github/license/OrganicOrchestra/LGML?label=)](https://github.com/OrganicOrchestra/LGML/blob/master/LICENSE)|[![](https://flat.badgen.net/github/last-commit/OrganicOrchestra/LGML/master?label=)](https://github.com/OrganicOrchestra/LGML/graphs/code-frequency)|
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|[Waveless](https://github.com/zhangdoa/Waveless#readme)|A general audio programming framework with support for visual scripting|[![](https://img.shields.io/github/languages/top/zhangdoa/Waveless?color=pink&style=flat-square)](https://github.com/zhangdoa/Waveless/graphs/contributors)|[![](https://flat.badgen.net/github/license/zhangdoa/Waveless?label=)](https://github.com/zhangdoa/Waveless/blob/master/LICENSE.md)|[![](https://flat.badgen.net/github/last-commit/zhangdoa/Waveless/master?label=)](https://github.com/zhangdoa/Waveless/graphs/code-frequency)|
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|[MAEC](https://github.com/OwenCochell/maec#readme)|Modular Audio Engine in C++ will provide modules that can be chained together to produce/ work with audio data|[![](https://img.shields.io/github/languages/top/OwenCochell/maec?color=pink&style=flat-square)](https://github.com/OwenCochell/maec/graphs/contributors)|[![](https://flat.badgen.net/github/license/OwenCochell/maec?label=)](https://github.com/OwenCochell/maec/blob/main/LICENSE)|[![](https://flat.badgen.net/github/last-commit/OwenCochell/maec?label=)](https://github.com/OwenCochell/maec/graphs/code-frequency)|
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|[MWEngine](https://github.com/igorski/MWEngine#readme)|An audio engine and DSP library for Android, written in C++ providing low latency performance within a musical context|[![](https://img.shields.io/github/languages/top/igorski/MWEngine?color=pink&style=flat-square)](https://github.com/igorski/MWEngine/graphs/contributors)|[![](https://flat.badgen.net/github/license/igorski/MWEngine?label=)](https://github.com/igorski/MWEngine/blob/master/LICENSE)|[![](https://flat.badgen.net/github/last-commit/igorski/MWEngine?label=)](https://github.com/igorski/MWEngine/graphs/code-frequency)|
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|[Tracktion Engine](https://github.com/Tracktion/tracktion_engine#readme)|Provides an high level data model and set of classes for building sequence based audio applications|[![](https://img.shields.io/github/languages/top/Tracktion/tracktion_engine?color=pink&style=flat-square)](https://github.com/Tracktion/tracktion_engine/graphs/contributors)|[![](https://flat.badgen.net/badge/license/OWN/blue?label=)](https://github.com/Tracktion/tracktion_engine/blob/develop/LICENSE.md)|[![](https://flat.badgen.net/github/last-commit/Tracktion/tracktion_engine?label=)](https://github.com/Tracktion/tracktion_engine/graphs/code-frequency)|
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|[Cavern](http://cavern.sbence.hu/cavern/)|A fully adaptive object-based audio engine and upmixer without limitations for home, cinema, and stage use|[![](https://img.shields.io/github/languages/top/VoidXH/Cavern?color=pink&style=flat-square)](https://github.com/VoidXH/Cavern/graphs/contributors)|[![](https://flat.badgen.net/github/license/VoidXH/Cavern?label=)](https://github.com/VoidXH/Cavern/blob/master/LICENSE)|[![](https://flat.badgen.net/github/last-commit/VoidXH/Cavern/master?label=)](https://github.com/VoidXH/Cavern/graphs/code-frequency)|
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|[OrigamiEngine](https://github.com/ap4y/OrigamiEngine#readme)|Lightweight audio engine for iOS and OSX with flac, cue, mp3, m4a, m3u support|[![](https://img.shields.io/github/languages/top/ap4y/OrigamiEngine?color=pink&style=flat-square)](https://github.com/ap4y/OrigamiEngine/graphs/contributors)|[![](https://flat.badgen.net/github/license/ap4y/OrigamiEngine?label=)](https://github.com/ap4y/OrigamiEngine/blob/master/LICENSE)|[![](https://flat.badgen.net/github/last-commit/ap4y/OrigamiEngine?label=)](https://github.com/ap4y/OrigamiEngine/graphs/code-frequency)|
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|[SFBAudioEngine](https://github.com/sbooth/SFBAudioEngine#readme)|A toolbox of powerful audio functionality for both macOS and iOS|[![](https://img.shields.io/github/languages/top/sbooth/SFBAudioEngine?color=pink&style=flat-square)](https://github.com/sbooth/SFBAudioEngine/graphs/contributors)|[![](https://flat.badgen.net/github/license/sbooth/SFBAudioEngine?label=)](https://github.com/sbooth/SFBAudioEngine/blob/main/LICENSE.txt)|[![](https://flat.badgen.net/github/last-commit/sbooth/SFBAudioEngine?label=)](https://github.com/sbooth/SFBAudioEngine/graphs/code-frequency)|
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|[The Amazing Audio Engine](https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2#readme)|A sophisticated framework for iOS audio applications built upon the efficient and low-latency Core Audio Remote IO system|[![](https://img.shields.io/github/languages/top/TheAmazingAudioEngine/TheAmazingAudioEngine2?color=pink&style=flat-square)](https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2/graphs/contributors)|[![](https://flat.badgen.net/badge/license/OWN/blue?label=)](https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2/blob/master/License.txt)|[![](https://flat.badgen.net/github/last-commit/TheAmazingAudioEngine/TheAmazingAudioEngine2?label=)](https://github.com/TheAmazingAudioEngine/TheAmazingAudioEngine2/graphs/code-frequency)|
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|[Groove](https://github.com/sowbug/groove#readme)|A digital audio workstation (DAW) engine|[![](https://img.shields.io/github/languages/top/sowbug/groove?color=pink&style=flat-square)](https://github.com/sowbug/groove/graphs/contributors)|[![](https://flat.badgen.net/badge/license/OWN/blue?label=)](https://github.com/sowbug/groove/blob/main/LICENSE.md)|[![](https://flat.badgen.net/github/last-commit/sowbug/groove/main?label=)](https://github.com/sowbug/groove/graphs/code-frequency)|

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