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Client crash when sequence mdl is missing (e.g. 01.mdl) #531

@FreeSlave

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@FreeSlave

If sequence mdl (01, 02, etc.) is missing and game is trying to use the sequence, the client crashes in CStudioModelRenderer::StudioCalcBoneQuaterion.

I wonder if it's possible to handle in the game code so instead of crashing the game could show some meaningful error.

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