diff --git a/dlls/weapons.cpp b/dlls/weapons.cpp index f4ad57c44a..068ee3e0ac 100644 --- a/dlls/weapons.cpp +++ b/dlls/weapons.cpp @@ -163,20 +163,10 @@ void DecalGunshot( TraceResult *pTrace, int iBulletType ) switch( iBulletType ) { - case BULLET_PLAYER_9MM: - case BULLET_MONSTER_9MM: - case BULLET_PLAYER_MP5: - case BULLET_MONSTER_MP5: - case BULLET_PLAYER_BUCKSHOT: - case BULLET_PLAYER_357: default: // smoke and decal UTIL_GunshotDecalTrace( pTrace, DamageDecal( pEntity, DMG_BULLET ) ); break; - case BULLET_MONSTER_12MM: - // smoke and decal - UTIL_GunshotDecalTrace( pTrace, DamageDecal( pEntity, DMG_BULLET ) ); - break; case BULLET_PLAYER_CROWBAR: // wall decal UTIL_DecalTrace( pTrace, DamageDecal( pEntity, DMG_CLUB ) );