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Update CSharpResourceImpl.cpp
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runtime/src/CSharpResourceImpl.cpp

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@@ -293,12 +293,6 @@ void CSharpResourceImpl::OnRemoveBaseObject(alt::IBaseObject* object) {
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void CSharpResourceImpl::OnTick() {
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OnTickDelegate();
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//TODO: call here libuv uv_run(loop, UV_RUN_ONCE)
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//TODO: generate via a macro async function for each exported function that gets executed on main thread via uv_async_send
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//TODO: but we need to verify somehow that the entity didn't got deleted in the time, maybe create a set where we add valid entity pointers
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//TODO: and remove the pointers when entity got removed
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//TODO: and check in execute if the entity is still in set
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//TODO: set doesnt needs to be threadsafe, but needs to be a hashset for O(1)
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}
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void CSharpResource_Reload(CSharpResourceImpl* resource) {

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