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Fixed spelling of Weapons.CompatPwd, Weapons.CarbinRifle and Weapons.Fired
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api/AltV.Net/Data/Weapons.cs

Lines changed: 28 additions & 28 deletions
Original file line numberDiff line numberDiff line change
@@ -1,31 +1,31 @@
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namespace AltV.Net.Data
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{
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public static class Weapons
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{
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public static uint Knife = Alt.Hash("WEAPON_KNIFE");
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public static uint Bat = Alt.Hash("WEAPON_BAT");
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public static uint Bottle = Alt.Hash("WEAPON_BOTTLE");
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public static uint Wrench = Alt.Hash("WEAPON_WRENCH");
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public static uint Pistol = Alt.Hash("WEAPON_PISTOL");
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public static uint HeavyPistol = Alt.Hash("WEAPON_HEAVYPISTOL");
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public static uint Revolver = Alt.Hash("WEAPON_REVOLVER");
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public static uint MicroSmg = Alt.Hash("WEAPON_MICROSMG");
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public static uint Smg = Alt.Hash("WEAPON_SMG");
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public static uint CompatPwd = Alt.Hash("WEAPON_COMBATPDW");
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public static uint AssaultRifle = Alt.Hash("WEAPON_ASSAULTRIFLE");
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public static uint CarbinRifle = Alt.Hash("WEAPON_CARBINERIFLE");
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public static uint PumpShotgun = Alt.Hash("WEAPON_PUMPSHOTGUN");
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public static uint Grenade = Alt.Hash("WEAPON_GRENADE");
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public static uint RammedByCar = Alt.Hash("WEAPON_RAMMED_BY_CAR");
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public static uint RunOverByCar = Alt.Hash("WEAPON_RUN_OVER_BY_CAR");
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public static uint Fall = Alt.Hash("WEAPON_FALL");
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public static uint Drowning = Alt.Hash("WEAPON_DROWNING");
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public static uint DrowningInVehicle = Alt.Hash("WEAPON_DROWNING_IN_VEHICLE");
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public static uint Explosion = Alt.Hash("WEAPON_EXPLOSION");
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public static uint Fired = Alt.Hash("WEAPON_FIRE");
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public static uint Bleeding = Alt.Hash("WEAPON_BLEEDING");
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public static uint BarbedWire = Alt.Hash("WEAPON_BARBED_WIRE");
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public static uint Exhaustion = Alt.Hash("WEAPON_EXHAUSTION");
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public static uint ElectricFence = Alt.Hash("WEAPON_ELECTRIC_FENCE");
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}
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public static class Weapons
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{
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public static uint Knife = Alt.Hash("WEAPON_KNIFE");
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public static uint Bat = Alt.Hash("WEAPON_BAT");
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public static uint Bottle = Alt.Hash("WEAPON_BOTTLE");
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public static uint Wrench = Alt.Hash("WEAPON_WRENCH");
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public static uint Pistol = Alt.Hash("WEAPON_PISTOL");
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public static uint HeavyPistol = Alt.Hash("WEAPON_HEAVYPISTOL");
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public static uint Revolver = Alt.Hash("WEAPON_REVOLVER");
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public static uint MicroSmg = Alt.Hash("WEAPON_MICROSMG");
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public static uint Smg = Alt.Hash("WEAPON_SMG");
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public static uint CombatPdw = Alt.Hash("WEAPON_COMBATPDW");
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public static uint AssaultRifle = Alt.Hash("WEAPON_ASSAULTRIFLE");
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public static uint CarbineRifle = Alt.Hash("WEAPON_CARBINERIFLE");
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public static uint PumpShotgun = Alt.Hash("WEAPON_PUMPSHOTGUN");
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public static uint Grenade = Alt.Hash("WEAPON_GRENADE");
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public static uint RammedByCar = Alt.Hash("WEAPON_RAMMED_BY_CAR");
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public static uint RunOverByCar = Alt.Hash("WEAPON_RUN_OVER_BY_CAR");
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public static uint Fall = Alt.Hash("WEAPON_FALL");
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public static uint Drowning = Alt.Hash("WEAPON_DROWNING");
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public static uint DrowningInVehicle = Alt.Hash("WEAPON_DROWNING_IN_VEHICLE");
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public static uint Explosion = Alt.Hash("WEAPON_EXPLOSION");
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public static uint Fire = Alt.Hash("WEAPON_FIRE");
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public static uint Bleeding = Alt.Hash("WEAPON_BLEEDING");
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public static uint BarbedWire = Alt.Hash("WEAPON_BARBED_WIRE");
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public static uint Exhaustion = Alt.Hash("WEAPON_EXHAUSTION");
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public static uint ElectricFence = Alt.Hash("WEAPON_ELECTRIC_FENCE");
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}
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}

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