11namespace AltV . Net . Data
22{
3- public static class Weapons
4- {
5- public static uint Knife = Alt . Hash ( "WEAPON_KNIFE" ) ;
6- public static uint Bat = Alt . Hash ( "WEAPON_BAT" ) ;
7- public static uint Bottle = Alt . Hash ( "WEAPON_BOTTLE" ) ;
8- public static uint Wrench = Alt . Hash ( "WEAPON_WRENCH" ) ;
9- public static uint Pistol = Alt . Hash ( "WEAPON_PISTOL" ) ;
10- public static uint HeavyPistol = Alt . Hash ( "WEAPON_HEAVYPISTOL" ) ;
11- public static uint Revolver = Alt . Hash ( "WEAPON_REVOLVER" ) ;
12- public static uint MicroSmg = Alt . Hash ( "WEAPON_MICROSMG" ) ;
13- public static uint Smg = Alt . Hash ( "WEAPON_SMG" ) ;
14- public static uint CompatPwd = Alt . Hash ( "WEAPON_COMBATPDW" ) ;
15- public static uint AssaultRifle = Alt . Hash ( "WEAPON_ASSAULTRIFLE" ) ;
16- public static uint CarbinRifle = Alt . Hash ( "WEAPON_CARBINERIFLE" ) ;
17- public static uint PumpShotgun = Alt . Hash ( "WEAPON_PUMPSHOTGUN" ) ;
18- public static uint Grenade = Alt . Hash ( "WEAPON_GRENADE" ) ;
19- public static uint RammedByCar = Alt . Hash ( "WEAPON_RAMMED_BY_CAR" ) ;
20- public static uint RunOverByCar = Alt . Hash ( "WEAPON_RUN_OVER_BY_CAR" ) ;
21- public static uint Fall = Alt . Hash ( "WEAPON_FALL" ) ;
22- public static uint Drowning = Alt . Hash ( "WEAPON_DROWNING" ) ;
23- public static uint DrowningInVehicle = Alt . Hash ( "WEAPON_DROWNING_IN_VEHICLE" ) ;
24- public static uint Explosion = Alt . Hash ( "WEAPON_EXPLOSION" ) ;
25- public static uint Fired = Alt . Hash ( "WEAPON_FIRE" ) ;
26- public static uint Bleeding = Alt . Hash ( "WEAPON_BLEEDING" ) ;
27- public static uint BarbedWire = Alt . Hash ( "WEAPON_BARBED_WIRE" ) ;
28- public static uint Exhaustion = Alt . Hash ( "WEAPON_EXHAUSTION" ) ;
29- public static uint ElectricFence = Alt . Hash ( "WEAPON_ELECTRIC_FENCE" ) ;
30- }
3+ public static class Weapons
4+ {
5+ public static uint Knife = Alt . Hash ( "WEAPON_KNIFE" ) ;
6+ public static uint Bat = Alt . Hash ( "WEAPON_BAT" ) ;
7+ public static uint Bottle = Alt . Hash ( "WEAPON_BOTTLE" ) ;
8+ public static uint Wrench = Alt . Hash ( "WEAPON_WRENCH" ) ;
9+ public static uint Pistol = Alt . Hash ( "WEAPON_PISTOL" ) ;
10+ public static uint HeavyPistol = Alt . Hash ( "WEAPON_HEAVYPISTOL" ) ;
11+ public static uint Revolver = Alt . Hash ( "WEAPON_REVOLVER" ) ;
12+ public static uint MicroSmg = Alt . Hash ( "WEAPON_MICROSMG" ) ;
13+ public static uint Smg = Alt . Hash ( "WEAPON_SMG" ) ;
14+ public static uint CombatPdw = Alt . Hash ( "WEAPON_COMBATPDW" ) ;
15+ public static uint AssaultRifle = Alt . Hash ( "WEAPON_ASSAULTRIFLE" ) ;
16+ public static uint CarbineRifle = Alt . Hash ( "WEAPON_CARBINERIFLE" ) ;
17+ public static uint PumpShotgun = Alt . Hash ( "WEAPON_PUMPSHOTGUN" ) ;
18+ public static uint Grenade = Alt . Hash ( "WEAPON_GRENADE" ) ;
19+ public static uint RammedByCar = Alt . Hash ( "WEAPON_RAMMED_BY_CAR" ) ;
20+ public static uint RunOverByCar = Alt . Hash ( "WEAPON_RUN_OVER_BY_CAR" ) ;
21+ public static uint Fall = Alt . Hash ( "WEAPON_FALL" ) ;
22+ public static uint Drowning = Alt . Hash ( "WEAPON_DROWNING" ) ;
23+ public static uint DrowningInVehicle = Alt . Hash ( "WEAPON_DROWNING_IN_VEHICLE" ) ;
24+ public static uint Explosion = Alt . Hash ( "WEAPON_EXPLOSION" ) ;
25+ public static uint Fire = Alt . Hash ( "WEAPON_FIRE" ) ;
26+ public static uint Bleeding = Alt . Hash ( "WEAPON_BLEEDING" ) ;
27+ public static uint BarbedWire = Alt . Hash ( "WEAPON_BARBED_WIRE" ) ;
28+ public static uint Exhaustion = Alt . Hash ( "WEAPON_EXHAUSTION" ) ;
29+ public static uint ElectricFence = Alt . Hash ( "WEAPON_ELECTRIC_FENCE" ) ;
30+ }
3131}
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