In my code, I found out that a `Func<float, float>` is crashing the game when it gets executed. I'm able to reproduce the crash with the minimal code below. Nothing related to the crash is logged to the client. ```csharp Alt.OnConnectionComplete += () => { var x = (float y) => y; x(1); // crashes here }; ``` This seems to happen only to local declared function and lambda expression because this static method works fine. ```csharp private static float x(float y) => y; ``` - Server: 16.0.0-dev.158 - Nuget: 16.0.0-dev.21