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Releases: FabianTerhorst/coreclr-module

Version 1.9.0-beta7

27 Jun 17:24

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Version 1.9.0-beta7 Pre-release
Pre-release

Optimized memory management (untested)
Performance optimizations for events
Following changes for player

ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();

Version 1.9.0-beta6

27 Jun 17:04

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Version 1.9.0-beta6 Pre-release
Pre-release

Optimized memory management (untested)
Performance optimizations for events
Following changes for player

ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();

Version 1.9.0-beta5

27 Jun 16:37

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Version 1.9.0-beta5 Pre-release
Pre-release

Optimized memory management (untested)
Performance optimizations for events
Following changes for player

ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();

1.9.0-beta4

27 Jun 15:07

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1.9.0-beta4 Pre-release
Pre-release

Optimized memory management (untested)
Performance optimizations for events
Following changes for player

ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();

1.9.0-beta3

27 Jun 15:14

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1.9.0-beta3 Pre-release
Pre-release
Merge branch 'master' into dev

1.9.0-beta2

27 Jun 14:58

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1.9.0-beta2 Pre-release
Pre-release
Merge branch 'master' into dev

Version 1.9.0-beta

27 Jun 14:43
37842e1

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Version 1.9.0-beta Pre-release
Pre-release

Optimized memory management (untested)
Performance optimizations for events
Following changes for player

ushort MaxHealth { get; set; }
ushort MaxArmor { get; set; }
uint CurrentWeapon { get; set; }
IEntity EntityAimingAt { get; }
Position EntityAimOffset { get; }
bool IsFlashlightActive { get; }
string Ip { get; }
void AddWeaponComponent(uint weapon, uint weaponComponent);
void RemoveWeaponComponent(uint weapon, uint weaponComponent);
void GetCurrentWeaponComponents(out uint[] weaponComponents);
void SetWeaponTintIndex(uint weapon, byte tintIndex);
byte GetCurrentWeaponTintIndex();

Version 1.8.16

27 Jun 17:37
218d36e

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Update .travis.yml

Version 1.8.15

27 Jun 17:28
700b00b

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Update .travis.yml

Version 1.8.14

27 Jun 17:24
f67f15c

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Update .travis.yml