Editor Mode #1391
Replies: 21 comments 33 replies
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The status bar of the game window eats into the whole frame a bit, and trying to change the console height doesn't change the game window height |
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Noticed that the game treats resizing a popped out window as if you're dragging it, makes it so that if you're resizing you have a chance of just docking it back to the main window 2021-12-10_10-52-51.mp4 |
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KIzXwh.mp4The game window will lock the mouse input but won't focus the actual editor window |
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I'd love to see the tab completion in the console, that stuff is really useful and truly missing from the console right now. |
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I would just like a way to focus or maximise the game window (make the game take full focus of the editor window, like switching in and out of console before) |
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I have weird inconsistent black bars and artifacts in the game window. playing on 1440p |
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styling on panels is a bit weird when they're free floating (see close button) also missing minimize/maximize |
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Pressing arrow key up used to let you input the last command you put in- that doesn't seem to be working currently? |
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Would be super useful if it remembered what pane was focused when you tabbed out. Currently running into the issue where I tab out to edit code and have to click back into the game pane once I tab back in. |
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The editor itself is awesome, I love it so far - but I do have a couple of (minor) issues: It's pretty hard to describe and demonstrate, but currently, the title bar button actions fire on mouse down rather than mouse up, which Here's a video - I'm only clicking once here, but it does two things - it closes the window on mouse down, but presses a button in-game on mouse up: ef81dc42.mp4Additionally, resizing should be available from all corners and edges of the windows, rather than just the bottom right. |
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drop down styles don't work well with the tight options in the particle editor |
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Can we get the close button to extend all the way into the corners like win 10 buttons, again? kinda useful to quickly snap to the top right of your screen and be able to hit the close button |
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I feel like the editor mode doesn't do well with the little steam overlay popup if you do fullscreen before it pops up lmfao |
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text highlight styling is weird in the console text entry when it's focused |
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Panel selector/inspector is missing a tab for the window name |
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Bottom row in hammer is still a little cramped for everything |
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sbox_HRt54LXeO7.mp4Game viewport doesn't seem to want to grab focus like the editor does |
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Running game sounds fade out when you focus the editor, but not when focusing something outside of the editor (like desktop). Fades in again when focusing the game view port |
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I'm merging editor mode to main. This is an attempt to make the
-tools
mode less of a games window with a bunch of tools that can open, and more of an editor view that wraps the game window, like Unity and Unreal and every other game engine made in the last 10 years.Minimal
This is the minimal amount of features I thought I could get away with shipping. It's missing a bunch of stuff from the in-game console.. But I've been in a feature branch for about 2-3 weeks, so wanted to get this shipped so I can start iterating. If it's missing stuff you want/need please reply to this discussion and I'll get it fixed.
Game Window
Let me know how you get on with the game window. Is it too small, too big? What size do you want it? Do you want it to zoom to full screen when switching to the game?
Annoyances
I made it so when you press the console key in game or in a tool/editor window it'll toggle between them nicely. Have I fucked something up there?
Tools
As part of this I updated Qt and edited it so the dock widgets don't have a titlebar and can be dragged around using the tabs instead (like every other UI in the past 10 years). Did I break a tool? Does something now not work that previously did?
Affected non tool mode
Did I affect the non -tools mode? Everything should work the same to non tools - let me know if I fucked it.
Make it an option
I know people are going to ask for an option to use the old window mode and the new editor mode. Nope. That's not how I do shit. Lets make the editor awesome.
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