Asset Compiling Temporary Paths #1511
garrynewman
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I still had an issue with this, addon didn't load correctly if the identity didn't match the folder name. Folder was called 's-box-stalker', I changed the identity to 'sboxstalker'. Didn't work correctly until I made the identity match. |
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After the addon update, some may have noticed that the addon ident had to match the name of the folder it contained. This should no longer be the case.
I've made a ton of changes to the way stuff compiles so it can better resolve the mod without counting on the folder name. I might not have caught everything so please let me know if you experience any weirdness.
As a part of this I've made it so that when compiling, if it needs to use a temporary folder, it'll use the /.source2/ folder. This includes for map compiling too. I feel like this removes a lot of the mystery out of the process and means you can clean everything up in one swoop by deleting from that folder.
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