Pain Day II #1636
garrynewman
announced in
Announcements
Pain Day II
#1636
Replies: 3 comments 7 replies
-
Beta Was this translation helpful? Give feedback.
4 replies
-
Beta Was this translation helpful? Give feedback.
1 reply
-
Great update! Some questions regarding PhysicsJoints:
|
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
So pain day. All your shit is broke. Here's what's changed
SceneWorld, SceneObject moved to world
Map.Scene
to define the game world.PhysicsWorld exists
Map.Physics
to access the map's scene world)PhysicsWorld.Gravity
is now available atMap.Physics.Gravity
Entity.Camera doesn't exist
Components.Get<CameraMode>()
Player.CameraMode
Entity.ActiveChild doesn't exist
Animgraph Changes
PawnAnimator.SetParam
is nowSetAnimParameter
AnimEntity.SetAnimFloat
etc is nowSetAnimParameter
Render Changes
Other Stuff
RevoluteJoint
isHingeJoint
WeldJoint
isFixedJoint
PhysicsBody.Entity
is nowPhysicsBody.GetEntity()
PhysicsGroup.GetBodyIndex( body )
is nowbody.GroupIndex
Beta Was this translation helpful? Give feedback.
All reactions