Visual scripting in Hammer instead of dozens of legacy logic entities #372
handsomematt
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There's a dozen logic / math entities people chain together in Hammer to do the most basic of things in their maps and you end up with 20 different entities linked in the most confusing ways.
Valve almost solved this with the
logic_script
which lets you do everything with a single entity using vscript, but vscript sucks.Something I think could be really good is a single entity with a simple flow graph based visual scripting language attached to it - run inputs / outputs, do several math functions etc all in this single entity - have new logic elements easily addable via C# too.
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