VR Refactor
#4119
Replies: 1 comment 1 reply
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Not currently usable in scene editor yet, I get one eye pure white the other one works but I can't set the VR Anchor position and I can't get hand position data either, Input.VR.LeftHand.Transform is marked obsolete so I have no idea if that's what I'm supposed to use. |
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I've merged in a big change to VR that is basically rewrites all of it under-the-hood, while keeping the existing API.
The main takeaways from this are:
Input.VR.LeftHand
etc.r_aoproxy_enable 0
If you've got any questions or concerns drop them below and I'll try to address them. Please do include some info about your setup (running
vr_info
in the console should output everything we need) and a repro if possible 👍Beta Was this translation helpful? Give feedback.
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