Breaking: Rpc Prediction #574
garrynewman
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A lot of people find the
Prediction.Off
stuff confusing so I'm trying to fix it. So now instead of ignoring all RPCs that the server creates during a prediction tick, we'll keep a memory of the RPCs we predicted and only supress the ones in that history.Good Prediction
So here's an example of good prediction. The decal is created clientside and the serverside version is supressed.
s.box.2021-08-03.17-15-01-twitter.mp4
Bad Prediction
Here's an example with the bullet spread unseeded. You can see we create the client predicted decal, but the server predicted decal is created too - because the RPC call didn't match one in our prediction history for that tick.
s.box.2021-08-03.17-19-10-twitter.mp4
Sounds and Particles
Sounds and particles aren't part of this pass yet but I imagine that we can do the same thing for them as we're doing here.
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