Replies: 1 comment
-
We can do this |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Working on a portal-style rendering experiment - being able to grab raw camera data like the projection or view matrices would help ensure the player view lines up 1:1 with the rendertarget view after camera modifiers (like screen shake) have been applied, or if I wanted to transform the portal verts into screenspace to use a scissor region
Would also be neat if we could specify a custom proj matrix in Render.DrawScene if we want to do orthographic stuff
Beta Was this translation helpful? Give feedback.
All reactions