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Merge pull request #31 from Falki-git/1.2.1-fix-stage-background-when-locked
1.2.1 fix stage background when locked
2 parents d888592 + 6459188 commit 34503ce

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MicroEngineerProject/MicroEngineer.csproj

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</Reference>
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command="echo Killing task KSP2_x64.exe&#xD;&#xA;taskkill /f /fi &quot;pid gt 0&quot; /im KSP2_x64.exe&#xD;&#xA;&#xD;&#xA;echo Copying output .dll to &quot;..Kerbal Space Program 2 0.1.3.0 DEV\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;xcopy /y &quot;$(TargetDir)$(ProjectName).dll&quot; &quot;D:\Steam\steamapps\common\Kerbal Space Program 2 0.1.3.0 DEV\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;&#xD;&#xA;echo Copying output .pdb to &quot;..Kerbal Space Program 2 0.1.3.0 DEV\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;xcopy /y &quot;$(TargetDir)$(ProjectName).pdb&quot; &quot;D:\Steam\steamapps\common\Kerbal Space Program 2 0.1.3.0 DEV\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;&#xD;&#xA;echo Starting KSP2_x64.exe&#xD;&#xA;powershell &quot;start-process &quot;&quot;D:\Steam\steamapps\common\Kerbal Space Program 2 0.1.3.0 DEV\KSP2_x64.exe&quot;&quot;&quot;" />
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<Exec Command="echo Killing task KSP2_x64.exe&#xD;&#xA;taskkill /f /fi &quot;pid gt 0&quot; /im KSP2_x64.exe&#xD;&#xA;&#xD;&#xA;echo Copying output .dll to &quot;..Kerbal Space Program 2 0.1.3.1 DEV\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;xcopy /y &quot;$(TargetDir)$(ProjectName).dll&quot; &quot;D:\Steam\steamapps\common\Kerbal Space Program 2 0.1.3.1 DEV\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;&#xD;&#xA;echo Copying output .pdb to &quot;..Kerbal Space Program 2 0.1.3.1 DEV\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;xcopy /y &quot;$(TargetDir)$(ProjectName).pdb&quot; &quot;D:\Steam\steamapps\common\Kerbal Space Program 2 0.1.3.1 DEV\BepInEx\plugins\micro_engineer\&quot;&#xD;&#xA;&#xD;&#xA;echo Starting KSP2_x64.exe&#xD;&#xA;powershell &quot;start-process &quot;&quot;D:\Steam\steamapps\common\Kerbal Space Program 2 0.1.3.1 DEV\KSP2_x64.exe&quot;&quot;&quot;" />
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</Target>
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</Project>
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Staging/BepInEx/plugins/micro_engineer/swinfo.json

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"name": "Micro Engineer",
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"description": "Get in-flight and VAB information about your current vessel",
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"source": "https://github.com/Micrologist/MicroEngineer",
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"version": "1.2.0",
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"version": "1.2.1",
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"version_check": "https://raw.githubusercontent.com/Micrologist/MicroEngineer/main/Staging/BepInEx/plugins/micro_engineer/swinfo.json",
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"dependencies": [
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{
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UnityProject/AssetBundles/microengineer_flightui.bundle.manifest

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ManifestFileVersion: 0
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CRC: 2285508560
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CRC: 1970053407
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Hashes:
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AssetFileHash:
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serializedVersion: 2
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Hash: 3b70b3b4c6fa7c45e487d74e41eb4f88
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Hash: 7f47c0e0c831b174319c551b67cdf666
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TypeTreeHash:
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serializedVersion: 2
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Hash: d1d45f0ae4b48ad0a84d19bfd18ad535
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ClassName: UnityEngine.UIElements.StyleSelector
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- AssemblyName: UnityEngine.UIElementsModule
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ClassName: UnityEngine.UIElements.StyleSelectorPart
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- AssemblyName: UnityEngine.UIElementsModule
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ClassName: UnityEngine.UIElements.StyleSheet/ImportStruct
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- AssemblyName: UnityEngine.UIElementsModule
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ClassName: UnityEngine.UIElements.StyleSheets.Dimension
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- AssemblyName: UnityEngine.UIElementsModule
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UnityProject/MicroEngineer/EntryWindow.uxml

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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:Template name="ManeuverHeader" src="ManeuverHeader.uxml" />
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<Style src="Flight.uss" />
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<ui:VisualElement name="window-root" class="window-root">
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<ui:VisualElement name="title" class="window-title">
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<ui:VisualElement name="close-button__background" class="close-button__background" />
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</ui:Button>
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</ui:VisualElement>
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<ui:VisualElement name="header" class="window-header">
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<ui:Instance template="ManeuverHeader" name="ManeuverHeader" />
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</ui:VisualElement>
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<ui:VisualElement name="body" class="body">
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<MicroEngineer.UI.BaseEntryControl />
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</ui:VisualElement>
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<ui:VisualElement name="header" class="window-header" />
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<ui:VisualElement name="body" class="body" />
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<ui:VisualElement name="footer" class="window-footer" />
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</ui:VisualElement>
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</ui:UXML>

UnityProject/MicroEngineer/Flight.uss

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align-items: stretch;
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-unity-text-align: middle-left;
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display: flex;
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background-color: var(--background-gray-1);
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}
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.body {

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