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| 1 | +using KSP.Game; |
| 2 | +using KSP.Sim.Definitions; |
| 3 | + |
| 4 | +namespace MicroMod |
| 5 | +{ |
| 6 | + internal class MicroCelestialBodies |
| 7 | + { |
| 8 | + public List<CelestialBody> Bodies = new(); |
| 9 | + |
| 10 | + /// <summary> |
| 11 | + /// Refreshes the list of all CelestialBodies. Does nothing if list is already populated. |
| 12 | + /// </summary> |
| 13 | + /// <returns>True = refresh completed successfully or list is already populated</returns> |
| 14 | + internal bool GetBodies() |
| 15 | + { |
| 16 | + if (this.Bodies.Count > 0) |
| 17 | + return true; |
| 18 | + |
| 19 | + Dictionary<string, CelestialBodyCore> bodies = GameManager.Instance?.Game?.CelestialBodies?.GetAllBodiesData(); |
| 20 | + |
| 21 | + if (bodies == null || bodies.Count == 0) |
| 22 | + return false; |
| 23 | + |
| 24 | + foreach (var body in bodies) |
| 25 | + { |
| 26 | + this.Bodies.Add(new CelestialBody |
| 27 | + { |
| 28 | + Name = body.Value.data.bodyName, |
| 29 | + GravityASL = body.Value.data.gravityASL, |
| 30 | + HasAtmosphere = body.Value.data.hasAtmosphere, |
| 31 | + IsHomeWorld = body.Value.data.isHomeWorld |
| 32 | + }); |
| 33 | + } |
| 34 | + |
| 35 | + return true; |
| 36 | + } |
| 37 | + |
| 38 | + /// <summary> |
| 39 | + /// Calculates what factor needs to be used for HomeWorld's TWR in order to compensate for gravity of the selected body |
| 40 | + /// </summary> |
| 41 | + /// <param name="bodyName">Name of the CelestialBody for which the TWR factor is calculated</param> |
| 42 | + /// <returns>TWR factor that needs to be multiplied with HomeWorld's TWR to get TWR at the selected body and information if target body has an atmosphere</returns> |
| 43 | + internal (double twrFactor, bool hasAtmosphere) GetTwrFactor(string bodyName) |
| 44 | + { |
| 45 | + if (Bodies.Count == 0) return (0, false); |
| 46 | + CelestialBody homeWorld = Bodies.Find(b => b.IsHomeWorld); |
| 47 | + CelestialBody targetBody = Bodies.Find(t => t.Name.ToLowerInvariant() == bodyName.ToLowerInvariant()) ?? null; |
| 48 | + if (targetBody == null) return (0, false); |
| 49 | + |
| 50 | + return (homeWorld.GravityASL / targetBody.GravityASL, targetBody.HasAtmosphere); |
| 51 | + } |
| 52 | + } |
| 53 | + |
| 54 | + internal class CelestialBody |
| 55 | + { |
| 56 | + public string Name; |
| 57 | + public double GravityASL; |
| 58 | + public bool HasAtmosphere; |
| 59 | + public bool IsHomeWorld; |
| 60 | + } |
| 61 | +} |
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