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Cleanup
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Assets/MicroEngineer/Code/MicroEngineerPlugin.cs

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@@ -104,21 +104,6 @@ public override void OnInitialized()
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MainUpdateLoop = StartCoroutine(DoFlightUpdate());
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}
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/// <summary>
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/// Loads all the assemblies for the mod.
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/// </summary>
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// private static void LoadAssemblies()
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// {
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// // Load the Unity project assembly
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// var unityAssembly = Assembly.LoadFrom(Path.Combine(Instance.SWMetadata.Folder.FullName, "MicroEngineer.Unity.dll"));
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//
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// // Register any custom UI controls from the loaded assembly
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// if (!Application.isEditor)
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// {
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// CustomControls.RegisterFromAssembly(unityAssembly);
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// }
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// }
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private System.Collections.IEnumerator DoFlightUpdate()
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{
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while (true)

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