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main.py
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137 lines (106 loc) · 3.62 KB
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from random import randrange
import pygame as pg
import os
WIDTH, HEIGHT = 800, 600
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
FPS = 60
CAR_SIZE = (25, 50)
BLOCK_SIZE = (10, 10)
CAR_IMAGE = pg.image.load(os.path.join('car.png'))
CAR_IMAGE = pg.transform.scale(CAR_IMAGE, CAR_SIZE)
class Game:
def __init__(self):
self.clock = pg.time.Clock()
pg.display.set_caption("Race")
self.current_time = pg.time.get_ticks()
self.screen = pg.display.set_mode((WIDTH, HEIGHT))
self.last_block_time = 0
self.block_creation_interval = 100
self.car = Car()
self.game_over = False
self.block_list = []
self.running = True
def reset(self):
self.last_block_time = 0
self.block_creation_interval = 100
self.car = Car()
self.game_over = False
self.block_list = []
def draw_window(self):
self.screen.fill(BLACK)
self.screen.blit(CAR_IMAGE, self.car.car_pos)
for block in self.block_list:
self.screen.blit(block.block, block.block_pos)
pg.display.update()
def create_blocks(self):
if not self.game_over:
if self.current_time - self.last_block_time > self.block_creation_interval:
new_block = Blocks(self.car.speed)
self.block_list.append(new_block)
self.last_block_time = self.current_time
for block in self.block_list:
block.move()
if block.block_pos.y >= HEIGHT:
self.block_list.remove(block)
def controls(self):
for event in pg.event.get():
if event.type == pg.KEYDOWN:
if event.key == pg.K_n:
self.reset()
if event.type == pg.QUIT:
self.running = False
if not self.game_over:
self.car.controls(event)
if not self.game_over:
for block in self.block_list:
block.block_speed(self.car.speed)
block.move()
def is_collision(self):
for block in self.block_list:
if self.car.car_pos.colliderect(block.block_pos):
self.game_over = True
def update(self):
self.current_time = pg.time.get_ticks()
self.clock.tick(FPS)
self.draw_window()
self.create_blocks()
self.controls()
self.is_collision()
class Car:
def __init__(self):
self.car_pos = pg.Rect(WIDTH // 2 - CAR_SIZE[0], HEIGHT - CAR_SIZE[1], CAR_SIZE[0], CAR_SIZE[1])
self.speed = 1
def controls(self, event):
if event.type == pg.KEYDOWN:
if event.key == pg.K_w:
self.speed += 5
elif event.key == pg.K_s:
if self.speed > 5:
self.speed -= 5
else:
self.speed = 1
if event.key == pg.K_a:
self._move(-CAR_SIZE[0])
elif event.key == pg.K_d:
self._move(CAR_SIZE[0])
def _move(self, x=0, y=0):
self.car_pos.centerx += x
self.car_pos.centery += y
def get_random_position():
return randrange(0, WIDTH)
class Blocks:
def __init__(self, speed):
self.block = pg.Surface(BLOCK_SIZE)
self.block_pos = pg.Rect(get_random_position(), 0, BLOCK_SIZE[0], BLOCK_SIZE[1])
self.block.fill(GREEN)
self.speed = speed
def move(self):
self.block_pos.y += self.speed
def block_speed(self, speed=1):
self.speed = speed
if __name__ == "__main__":
game = Game()
while game.running:
game.update()