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thrownewGradleException("This project requires a property \""+ propertyName +"\"! Please add it your \"gradle.properties\". You can find all properties and their description here: https://github.com/SinTh0r4s/ExampleMod1.7.10/blob/main/gradle.properties")
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thrownewGradleException("This project requires a property \""+ propertyName +"\"! Please add it your \"gradle.properties\". You can find all properties and their description here: https://github.com/FalsePattern/ExampleMod1.7.10/blob/main/gradle.properties")
Copy file name to clipboardExpand all lines: gradle.properties
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@@ -3,14 +3,33 @@ modName = FalsePatternLib
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# This is a case-sensitive string to identify your mod. Convention is to use lower case.
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modId = falsepatternlib
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modGroup = com.falsepattern
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modGroup = com.falsepattern.lib
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# WHY is there no version field?
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# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
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# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
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#
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# Publishing settings
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#
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# The server to upload the artifacts to
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repositoryURL = https://maven.falsepattern.com
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# What name is the login information inside ~/.m2/settings.xml stored under
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# (see https://gist.github.com/FalsePattern/82d93e3cfab01f671cc5f4a95931cfe3 for an example)
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repositoryName = mavenpattern
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# What the artifact should be called. These will be the "name" of the published package, suffixed with the minecraft version with a -mc prefix (groupid:artifactid-mcminecraftVersion:version:qualifier).
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# For instance, the default values this example ships with would turn into com.myname:mymodid-mc1.7.10:version
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# The version is determined automatically from the git version.
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mavenGroupId = com.falsepattern
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mavenArtifactId = falsepatternlib
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# Will update your build.gradle automatically whenever an update is available
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