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Game crashes when combined with The Vision #1

@LeSnake04

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@LeSnake04

First of, thanks for this great mod. Its makes the game much more fun to play!

When combining it with the "The Vision" mod it's sadly causing though.

When trying to warp to the Gloaming Galaxy with the lore tracker mod enabled the game crashes with this exception.

OWML
Cannot set the parent of the GameObject 'FogWarpMarker(Clone)' while its new parent 'CanvasMarkerManager' is being destroyed
x18
OWML
NullReferenceException
Stacktrace: UnityEngine.GameObject.GetComponent[T] () (at <85d1d3e7744a4a47b5f51883bf40bba2>:0)
AudioVolume.OnEffectVolumeExit (UnityEngine.GameObject hitObj) (at <2e32beb259c64bc6af536523c2f39595>:0)
OWTriggerVolume.FireExitEvent (UnityEngine.GameObject hitObj) (at <2e32beb259c64bc6af536523c2f39595>:0)
OWTriggerVolume.RemoveObjectFromVolume (UnityEngine.GameObject hitObj) (at <2e32beb259c64bc6af536523c2f39595>:0)
OWTriggerVolume.RemoveAllObjectsFromVolume () (at <2e32beb259c64bc6af536523c2f39595>:0)
OWTriggerVolume.OnDisable () (at <2e32beb259c64bc6af536523c2f39595>:0)
OWML
NullReferenceException
Stacktrace: AudioSignalDetectionTrigger.OnExit (UnityEngine.GameObject hitObj) (at <2e32beb259c64bc6af536523c2f39595>:0)
OWTriggerVolume.FireExitEvent (UnityEngine.GameObject hitObj) (at <2e32beb259c64bc6af536523c2f39595>:0)
OWTriggerVolume.RemoveObjectFromVolume (UnityEngine.GameObject hitObj) (at <2e32beb259c64bc6af536523c2f39595>:0)
OWTriggerVolume.RemoveAllObjectsFromVolume () (at <2e32beb259c64bc6af536523c2f39595>:0)
OWTriggerVolume.OnDisable () (at <2e32beb259c64bc6af536523c2f39595>:0)
OWML
NullReferenceException
Stacktrace: QuantumMoon.OnDisable () (at <2e32beb259c64bc6af536523c2f39595>:0)
OWML
Duplicate SunLightController in Scene!
The Vision
LOADED SYSTEM GloamingGalaxy
OWML
Material doesn't have a color property '_Glow'

The game also crashes on every respawn. I think this is the error message:

OWML
NullReferenceException: Object reference not set to an instance of an object
Stacktrace: LoreTracker.MonoBehaviours.NomaiTextTracker.LateInitialize () (at <8594d40fe2ea458293caf9cfa68b6d4c>:0)
LateInitializerManager.Update () (at <2e32beb259c64bc6af536523c2f39595>:0)
UnityEngine.Debug:LogException(Exception)
LateInitializerManager:Update()
x9
OWML
ERROR: Player grounded spherecast is not underneath the player. Probably need to sync transforms somewhere.

Both works fine without lore tracker.

OS: Arch Linux (EndeavourOS)
Mod + Game Version: Latest as of 12.02.24

PS: Moved the details over here since After some testing I am pretty sure its more of a lore tracker issue than a vision one.

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