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Description
Anything that uses more than 2 fingers jumps around and struggles to correctly detect them, as if multitouch is limited to 2 fingers.
This does not happen on native builds like Android, only on the web build.
Has anyone else experienced this? Is it an inherent Godot or HTML5 problem? Or maybe a problem with mobile browsers? I've tried this only on Firefox for Android.
Any advice to diagnose and fix this?
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