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Description
The problems regarding Spartan Weaponry mod (and Spartan Fire mod as well): a lot of weapons are having a strange bug which blocks the weapon from dealing damage. For example, rapier can be equipped in offhand and used to sweep through the air, but if I'll try to hurt a mob with it, it won't do any damage to the entity and won't show attack indicator cooldown on screen. Same applies to a lot of weapons, such as rapier, caestus, studded caestus, hammer, wooden club, studded wooden club, greatsword, warhammer, spear, halberd, pike, battleaxe, flanged mace, glaive and quarterstaff. Any other weapon from this mod works absolutely fine.
The problems regarding Tinkers Construct mod: something is very off about this one. All of the weapons and tools from this mod loose attack cooldown, for main hand or offhand as well. The mod just ignores the fact that I turned "Attacks require full energy" on in the configs. Attack indicator cooldown is also missing on screen when swinging any tinkers tool / weapon. I tried adding item classes as well as separate ids, but I'm still having the same bug in both scenarios.