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Inconsistent broken projection of a 4 - segment beach ball #42

@martinfrances107

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@martinfrances107

Before I begin, I should note that the code quality of this module is high
and I really like the attention to detail that is apparent in the test coverage.

So I should say I am talking about bug .. which has slipped through high quality testing.

I found this as I am porting this module to rust.. my port has alsmost the same coverage as the original but a whole set of new bugs

So I am developing new test patterns to identify problems with my rust - and I have found a pattern which breaks the javascript version.

I have provded two branches which hightlight the problem.

The branches modify the benchmarks
The problem can be exposed from the branches by opening in a browser the file ./benchmark/sphereCanvas.html
[from the project root directory]

[The benchmarks normal function is rendering a rotating sphere with a number of random point under the control of the user ... ]

Senario A
A have created a new branch showing the bug.
https://github.com/martinfrances107/d3-geo-voronoi/tree/broken_4_segment_beech_ball

A rotating sphere with 4 sites to display a 4 - segment beach ball. With sites at

[ [-20, -20], [20, -20], [20, 20], [-20,20]] ( degrees )

as can be seen in this branch .. the rotation is all flickerey it appears, at times, that not all of the of the 4 items are returned by the call to poloygon().

Senario B
https://github.com/martinfrances107/d3-geo-voronoi/tree/offset_4_segment_beach_ball

The position of the sites is offset just slightly .. the flicker is disappears and the slightly wonky beach ball is rendered consitently.

[ [-15, -20], [20, -20], [20, 20], [-20,20]] ( degrees )

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