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RA2 mod crashes on launch after content installation #10

@alexholliz

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@alexholliz

Post installation I had to edit launch-game.cmd to allow for ra2 to be selected. I just added the following line:
if /I "%mod%" EQU "ra2" (goto launchmod)

It launched fine the first time, and asked to import content, which I thought since I had put all the .mix files in the correct directory. I cleared out all of the mix files and launched it from scratch, letting it do its own import and was able to replicate the crash.

I've attached the log files.
exception-2017-06-05T072415Z.txt
exception-2017-06-05T072137Z.txt

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