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Copy file name to clipboardExpand all lines: changelog.md
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# v1.4.7
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- Previews now use CCRenderTexture to optimize performance on large amounts of objects. (New setting: Pre-Render Object Capacity & Pre-Render Full View)
Copy file name to clipboardExpand all lines: mod.json
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{
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"geode": "4.4.0",
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"geode": "4.5.0",
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"gd": {
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"win": "2.2074",
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"android": "2.2074",
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},
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"id": "firee.object-workshop",
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"name": "Object Workshop",
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"version": "v1.4.6",
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"version": "v1.4.7",
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"developer": "Firee",
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"description": "Download, upload, or find custom objects made by other creators!",
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"resources": {
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"default": 0,
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"min": 0,
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"max": 50000
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},
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"prerender-objects": {
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"name": "Pre-Render Object Capacity",
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"description": "The amount of objects needed before they are \"pre-rendered\" for faster performance. Will cause a stutter upon loading. This <cr>does not</c> count for viewing more information about the object. (0 = Always Enable)",
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"type": "int",
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"default": 5000,
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"min": 0,
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"max": 50000
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},
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"prerender-full": {
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"name": "Pre-Render Full View",
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"description": "Whether or not to also pre-render when viewing more information about the object. Do note this will disable particles. (When they get added)",
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