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Update DefaultObjectPool.cs
Remove invalid doc
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Assets/FishNet/Runtime/Utility/Performance/DefaultObjectPool.cs

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@@ -170,7 +170,6 @@ public override void StoreObject(NetworkObject instantiated, bool asServer)
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/// <param name="prefab">Prefab to cache.</param>
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/// <param name="count">Quantity to spawn.</param>
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/// <param name="asServer">True if storing prefabs for the server collection. This is only applicable when using DualPrefabObjects.</param>
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/// <returns></returns>
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public override void CacheObjects(NetworkObject prefab, int count, bool asServer)
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{
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GetCacheObjects(prefab, count, asServer);

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