Commit 8515c8b
FirstGearGames
4.6.10
- Fixed ServerManager automatically starting the server 'as headless' when in editor under server build target.
- Fixed errors when destroying a scene NetworkObject on the server as the scene loaded (#922).
- Fixed nested scene NetworkObjects spawning while the parent was despawned (#919).
- Fixed NetworkCollider invoking OnEnter/Exit excessively (#915).
- Fixed duplicate SyncList entries when adding entries via OnStartServer from a different script (#913).
- Fixed NonSerialized attribute preventing network serialization on fields; use ExcludeSerialization (#935).
- Fixed harmless 'entry already added' error when calling SetParent after TakeOwnership on host (#906).
- Fixed unable to set SyncVar values before calling Spawn when action is done on a previously pooled object (#911).
- Fixed RPC user logic improperly calling top-most methods when calling overriden methods (#938).
- Fixed TimeManager.LowFrameRate returning an incorrect value (#934).
- Fixed DefaultPrefabObjects prefabs becoming null after editing them on Unity Multiplayer (#916).
- Added HashSet serialization support (#917).
- Added property sensitivity settings to NetworkTransform.
- Improved NetworkCollider2D made significantly more efficient by updating to NetworkCollider template.
- Improved types which codegen detects as non-serializable will now have their encapsulating types displayed (#920).
- Improved generated prefabs list is now ordered by asset path (#926).
- Changed Beta SyncTypes moved to Stable.1 parent 19ce1ee commit 8515c8b
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673 files changed
+42104
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lines changed- Assets/FishNet
- CodeGenerating
- Extension
- Helpers
- Extension
- Typed
- ILCore
- Processing
- Prediction
- Rpc
- cecil-0.11.4
- Mono.Cecil.Cil
- Mono.Cecil.Metadata
- Mono.Cecil.PE
- Mono.Cecil
- Mono.Collections.Generic
- Mono.Security.Cryptography
- Mono
- rocks/Mono.Cecil.Rocks
- Demos
- Authenticator/Scripts
- Benchmarks/NetworkTransform
- Scenes
- Scripts
- ColliderRollback/Scripts
- Player
- Rollback Visualization
- CustomSyncType
- Component State Sync
- Custom Struct Sync
- HashGrid/Scripts
- IntermediateLayer/Scripts
- Prediction
- CharacterController/Scripts
- Rigidbody/Scripts
- SceneManager (Old Examples)/Scripts
- SceneManager/Additive Scenes/Scripts
- Scripts
- Runtime
- Authenticating
- Broadcast
- Helping
- CodeGenerating
- Connection
- Documenting
- Editor
- Configuring
- EditorCloning
- NetworkProfiler
- NewNetworkBehaviour
- PrefabCollectionGenerator
- Upgrading
- Generated/Component
- NetworkAnimator
- Editor
- NetworkTransform
- Editor
- Prediction
- Spawning
- TakeOwnership
- TickSmoothing
- Editor
- Utility
- Editor
- Managing
- Client
- Editor
- Object
- Debugging
- Editor
- Editor
- Logging
- Editor
- Object
- PrefabObjects
- Observing
- Editor
- Prediction
- Editor
- Scened
- Broadcast
- Events
- LoadUnloadDatas
- Server
- Editor
- Object
- Statistic
- Timing
- Editor
- Transporting
- Utility
- Object
- Editor
- Helping
- NetworkBehaviour
- NetworkObject
- Prediction
- Synchronizing
- Beta
- Observing
- Conditions
- GridCondition
- Plugins
- CodeAnalysis
- ColliderRollback
- Scripts
- GameKit/Dependencies
- Editor
- Utilities
- Types
- Canvases
- Editor
- ObjectPooling
- Demo/Scripts
- Scripts
- Yak
- Core
- Serializing
- Helping
- SubStream
- UnityMathmatics
- Transporting
- Transports
- Multipass
- Tugboat
- Core
- Editor
- LiteNetLib
- Layers
- Utils
- Utility
- Extension
- Performance
- Template
- Upgrading
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