Commit cd61ea3
FirstGearGames
4.6.16R
- Fixed Server/ClientAttribute not blocking execution when IsNetworked was set to false (#939).
- Improved added a variety of ProfilerMarkers (#976).
- Improved NetworkManager.RunInBackground now only applies when the network is active (#954).
- Fixed specified prefab folders incorrectly checking for overlapping recrusion (#986).
- Fixed DefaultPrefabObjects inconsistent asset paths related to culture specific strings (#982).
- Fixed Collection/Object caches mishandling multithreading; introduced in Unity 6+ (#984).
- Fixed NetworkObjects initializing excessively at runtime during instantiate and scene loads.
- Fixed SyncType values not resetting on client when using pooled objects.
- Fixed despawned nested NetworkObjects serializing incorrectly (#950).
- Fixed pooled objects sometimes having the incorrect position upon spawning after the first time. (#949).
- Fixed rollback time calculation for client-only when user-logic incorrectly identified as host.
- Fixed StatisticsManager and BandwidthDisplay reporting incorrectly.
- Changed local transports no longer automatically authenticate when an authenticator is present; authenticators should now handle local transports/connections. See HostAuthenticator and PasswordAuthenticator example.
- Improved renamed several files related to code generation to prevent conflicts with NGO.
- Improved PasswordAuthenticator example and comments.
- Improved HostAuthenticator comments and usage.
- Added QuaternionAutoPack to allow easy Quaterion packing levels for types, such as reconcile rotation data.
- Added MovePosition/MoveRotation to PredictionRigidbody/2D.
- Added rotationPacking option to PredictionRigidbody/2D.1 parent 0a76285 commit cd61ea3
File tree
57 files changed
+990
-1386
lines changed- Assets/FishNet
- CodeGenerating
- Helpers
- ILCore
- Demos
- Authenticator
- Scenes
- Scripts
- Benchmarks/NetworkTransform/Prefabs
- ColliderRollback/Prefabs
- HashGrid/Prefabs
- Prediction
- CharacterController/Prefabs
- Rigidbody/Prefabs
- SceneManager (Old Examples)/Prefabs
- SceneManager/Additive Scenes/Prefabs
- Runtime
- Connection
- Editor/PrefabCollectionGenerator
- Generated/Component
- NetworkAnimator
- NetworkTransform
- Prediction
- TickSmoothing
- Utility
- Managing
- Client
- Object/PrefabObjects
- Prediction
- Server
- Statistic
- Timing
- Object
- NetworkObject
- Prediction
- Plugins
- ColliderRollback/Scripts
- GameKit/Dependencies/Utilities
- Serializing
- Helping
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57 files changed
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