Add one more pool script or improve default with prespawned nobs feature #243
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SnaiperoG3D
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Feature Request
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I intended to add preloading pooled objects for awhile now. I will absolutely try to get this in asap, shouldn't be an issue given how ismple it is. You're welcome to harass me via DM to speed it up as well :) |
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To be able to fill in editor array of nobs, what should be prespawned on server, client, and host, which count should be prespawned on all of them, maybe something else. There is my script for 2.x Fishnet v as example
`using FishNet;
using FishNet.Object;
using FishNet.Utility.Extension;
using FishNet.Utility.Performance;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace NetworkPoolTest
{
public class NetworkPool : ObjectPool
{
public static NetworkPool Instance;
}
`
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