API enchantment: Expose NetworkManager value in SceneManager. #297
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ghost
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Feature Request
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Approved. |
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Added in 3.6.1 |
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Hey, I am writing a SceneProcessor for FishNet, and I'd like to do some stuff depending on if it's client or server.
But
_networkManager
field in SceneManager is private.In all other networked components NM is a public field, so could you also do the same here?
Thanks in advance.
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